"Be the wall against which the forces of Darkness break."
You conjure forth a 5 foot radius sphere of near-impenetrable Light from the Void, protecting and empowering your allies. The Ward has 500 hit points, an armor class of 20, resistance to all damage except necrotic, and immunity to non-magical damage of any kind. It also counts as full cover. The Ward automatically succeeds on all saves except dexterity, which it fails. Any allied creatures that enter the sphere gain 30 temporary hit points that have the same resistances as the Ward. Allies within the Ward also gain a +5 bonus to damage rolls and all attacks count as magical. The bonus to damage and temporary hit points last for 5 rounds (30 seconds) after leaving the Ward. Hostile creatures that enter the Ward are blinded and take 5 necrotic damage per round when they first enter and at the start of their turn if still inside the Ward.
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Posted Apr 29, 2020Copyright disclaimer
Many of the homebrew spells I am creating are my attempts at recreating the supers in Bungie’s Destiny 2. This is intended purely for entertainment purposes and I do not make any money off of this. I made these because I love Destiny and I love Dungeons and Dragons. I in no way own the rights to either of these and no copyright infringement is intended. This is purely a passion project because I think it’s cool.