Level
5th
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

"Be the wall against which the forces of Darkness break."

You conjure forth a 5 foot radius sphere of near-impenetrable Light from the Void, protecting and empowering your allies. The Ward has 500 hit points, an armor class of 20, resistance to all damage except necrotic, and immunity to non-magical damage of any kind. It also counts as full cover. The Ward automatically succeeds on all saves except dexterity, which it fails. Any allied creatures that enter the sphere gain 30 temporary hit points that have the same resistances as the Ward. Allies within the Ward also gain a +5 bonus to damage rolls and all attacks count as magical. The bonus to damage and temporary hit points last for 5 rounds (30 seconds) after leaving the Ward. Hostile creatures that enter the Ward are blinded and take 5 necrotic damage per round when they first enter and at the start of their turn if still inside the Ward.

Available For: Cleric (Legacy) - Grave Domain Paladin (Legacy) - Oath of Devotion (Legacy) Paladin (Legacy) - Oath of Redemption Ranger (Legacy) - Gloom Stalker (Legacy) Ranger (Legacy) - Horizon Walker Warlock (Legacy) - The Hexblade

silverstartorch727

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