Level
8th
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Combat (...)
You teleport a portion of living matter that is no larger than a 3 inch cube out of a target you can see to another location that you can see. If the target can not live without the area affected, it must make a Constitution saving throw against your spell save DC. If it fails, it dies. If it succeeds, it takes 10d10 necrotic damage. You must be evil-aligned to cast this spell on any good-aligned creature.
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Posted May 24, 2020Too OP?
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Posted May 25, 2020Same as Way of the Open Hand monk
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Posted May 25, 2020your right! i didn't realize that!
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Posted May 26, 2020It’s actually weaker, because monk can use their ability 6 times at 18th level and higher (18+ ki points, 3 per use, 18/3=6), and at 17th level and higher you can only cast this twice (one 8th level slot, and one 9th level slot). However, you do get it two levels earlier than monks do, but that doesn’t make up for the fact that you can’t use it nearly as much.
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Posted Jun 11, 2020Very similar to monk quivering palm ability. Is cool spell. :)
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Posted Aug 3, 2020Thanks! Will vote up some of your stuff!!
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Posted Aug 15, 2020I like that this also has some extremely useful utility aside from damage. Eg teleporting a beholder's disintegration eye off its body
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Posted Oct 26, 2020Never thought of that!
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Posted Jan 11, 2021This is a cool spell! One thing, if you are good or neutral aligned and try to cast it on a good creature what happens? These are things I could see happening
A: A spell slot is consumed.
B: A spell slot isn't consumed
C: This spell automatically tells you if someone is good or not.
D: Something wildly different.
Other from that, this spell is pretty good!
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Posted May 31, 2021how is this an artificer spell, they don't get 8th level spells
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Posted May 31, 2021oops.