Level
8th
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Combat (...)

You teleport a portion of living matter that is no larger than a 3 inch cube out of a target you can see to another location that you can see. If the target can not live without the area affected, it must make a Constitution saving throw against your spell save DC. If it fails, it dies. If it succeeds, it takes 10d10 necrotic damage. You must be evil-aligned to cast this spell on any good-aligned creature.

Spell Tags: Teleportation Damage Combat

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Vaprak_The_Destroyer

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