Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Radiant

A protective magical force ignites around your armor providing light in a 30ft sphere.

If you are wearing armor you are proficient in you gain AC equal equal to your proficiency for the duration. Creatures who don't wear armor, are naturally armored or wear armor they are not proficient in do not gain the bonus AC.

If a creature hits you with a melee attack while the armor is active, the creature takes radiant damage equal to the bonus AC. Undead, fiends, devils and demons which trigger this damage takes double damage.

This spell may be cast over armors that are already enchanted or otherwise magical, as it does not affect the armor but only uses it as a foundation.

At Higher Levels. This spell may be cast up to level 5. When you cast this spell using a spell slot of 2nd level or higher, the bonus AC is increased by your proficiency bonus times the level of the spell slot used. (For example: When cast as as level 3 spell Bonus AC is 3 times your proficiency multiplier).

 

* - (A holy symbol)

Spell Tags: Damage Buff Warding

Available For: Cleric (Legacy)

cmattgriffin

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