When you learn this cantrip, choose fire, cold, or lightning. The cantrip's damage and effects are then based off that choice. This cantrip can be learned again but you must choose a different element you don't already have.
You hurl a mote of elemental energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes damage of the chosen type.
Fire Bolt (fire): 1d10 fire damage and a flammable object hit by this spell ignites, if it isn't being worn or carried.
Ice Bolt (cold): 1d10 cold damage and if an exposed flame the size of a torch or smaller is targeted it is extinguished, if it isn't being carried.
Charged Bolt (lightning): 1d10 lightning damage and a flammable object hit by this spell ignites, if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
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Posted Jul 12, 2020Obviously this replaces Fire Bolt on the Sorcerer spell list. I wanted to offer Sorcerers a little more flavor in their cantrips, especially for those who want to lean toward a specific element. Giving a straight damage spell of those elemental options with no riders on par with Fire Bolt doesn't seem out of place. Also choosing one when you learn it and not choosing per cast seemed right, I considered it, but I didn't want to tread to close to Chromatic Orb's functionality.