Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire (...)

When you learn this cantrip, choose fire, cold, or lightning. The cantrip's damage and effects are then based off that choice. This cantrip can be learned again but you must choose a different element you don't already have.

You hurl a mote of elemental energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes damage of the chosen type.

Fire Bolt (fire): 1d10 fire damage and a flammable object hit by this spell ignites, if it isn't being worn or carried.

Ice Bolt (cold): 1d10 cold damage and if an exposed flame the size of a torch or smaller is targeted it is extinguished, if it isn't being carried.

Charged Bolt (lightning): 1d10 lightning damage and a flammable object hit by this spell ignites, if it isn't being worn or carried.

 

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Previous Versions

Name Date Modified Views Adds Version Actions
7/19/2020 1:40:56 PM
2
0
1
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy)

DanathQuestguardian

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