Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Control (...)

This spell animates a single corpse or skeleton that is medium or smaller that you can see within range, turning it in to an Undead Creature until the spell ends. As part of casting this spell you target a creature within 30 feet of the Undead Creature. The Undead Creature immediately moves as close as it can to the target (up to fifteen feet) and screams. The target must succeed on a Wisdom saving throw.

On a failed save, the target suffers 2d4 psychic damage and, until the spell ends, is compelled to use any available Action, Bonus Action, and Reaction to destroy the Undead Creature. The Undead Creature uses the Undead Creature Stat Block below. The spell ends when the Undead Creature is reduced to zero hit points.

On a successful save, the target takes half as much damage and the spell ends.

At Higher Levels. When you cast this spell at 2nd level or higher, the damage increases by 1d4 for each slot level above 1st and the Undead Creature’s AC equals 11 + the level of the spell.

Undead Creature

Armor Class 11 + the level of the spell

Hit Points 1

Speed 15

STR
13 (+1)
DEX
11 (0)
CON
12 (0)
INT
4 (−4)
WIS
14 (+2)
CHA
9 (−1)

Damage Immunities necrotic, poison

Condition Immunities exhaustionfrightenedparalyzedpoisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common, understands the languages you speak.

* - (a drop of blood)

Spell Tags: Summoning Damage Control

Available For: Cleric (Legacy) Wizard (Legacy) Paladin (Legacy) - Oathbreaker Druid (Legacy) - Circle of Spores

BioticHamster

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