Level
2nd
Casting Time
1 Action Ritual
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Day
School
Conjuration
Attack/Save
None
Damage/Effect
Combat (...)

You call forth a strange animate plant. It manifests in an unoccupied space that you can see within range. This  form uses the vegetative spirit stat block. When you cast the spell, choose fungal,vine, or tree. The creature resembles a plant of that kind, which determines certain traits and actions in its stat block . The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it take the Dodge action and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell's level appears on the stat block.

 

* - (100 gp worth of rare herbs and samples of the appropriate plant type)

Spell Tags: Creation Healing Summoning Control Debuff Combat

Available For: Druid (Legacy) Ranger (Legacy)

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