Level
2nd
Casting Time
1 Action
Range/Area
30 ft
Components
V, S, M *
Duration
8 Hours
School
Abjuration
Attack/Save
None
Damage/Effect
Buff
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.
* - (a tiny strip of white cloth)
Now the way this spell is worded has me wondering if Aid can be cast on oneself. It starts off by saying it "bolsters your allies", but says nothing about yourself. When it says "Choose up to three creatures within range." can the caster be one of those targets? Or is it specifically a "help others" spell?
Yes, Aid can target the caster. It says "Target up to three creatures within range." You are a creature within range. If you couldn't, it would've said "Target up to three other creatures"
So Tasha's added this spell to the ranger list yet it's not tagged as ranger and I can't add it to my character. Anyone know if I'm doing something wrong here?
This spell is overpowered. My alchemist will definitely get it.
Divine Sorcerer thought project. Use extend spell meta magic, cast Aid at highest level remaining spell slot right before sleep.
Assuming a long rest of 8 hours there should be another 8 hours left in the spell for 3 people in your party.
can this be used to stabilize downed party members since it increases hp by 5?
I mean, I'm pretty sure it should?
I don't think stabilizing specifically states it requires healing; anything that picks you up off 0 hit points is fair game (althought that usually is through healing).
This spell seems very popular but I don’t understand what makes it comparable to other 2nd level heal and support spells like [Tooltip Not Found] or [spell]Web[\spell].
Can someone please point out why this is a worthwhile spell, because I honestly don’t get it.
While this is highly subjective, I believe that a second level spell that can get three characters up from making death saves, at level 2, is pretty powerful when considering the action economy.
I believe the closest analogue would be a Twinned Healing Word, along with a Spare The Dying. With Aid only using your Action, for 3 folks in 30', that's quite useful.
That it also guarantees 15hp of healing, regardless of your spell modifier, also takes some of the randomness off the table, in clutch situations. If you're an RP multiclass, with only the necessary 13 Wisdom/Charisma, that would be the same as your max Healing Word rolls over three rounds!
Which is not to mention the fact that once you lose those HP, a potion or actual healing spell can bring them back? It's just got plenty of options, I think. Not the best spell ever, but definitely one that's worth considering.
{Edit: Formatting, spelling, grammar}
I’ve the same issue (bard not ranger). Did you ever get a reply as to this issue of not being able to select it?
It upcasts amazingly is mostly why. If you cast it with a third level spell slot your party is basically getting 30hp extra for that adventuring day, 45 for a fourth level slot, etc. also it can be used as a pseudo mass cure wounds available at lower levels, to reduce instances of massive damage or instant death, and to make power word effects less likely to work on the party. It also doesn’t typically take any actions in combat since it has a long duration, and it stacks with sources of temporary hp. There’s a lot of positives to this spell, especially at later levels. You’ll probably be casting hypnotic pattern, fear or wall of force rather than web at higher levels, but aid remains forever good.
Does aid work on Eldritch cannon?
Such a good spell. can bring 3 people from unconsciousness at once (at at range!), which you can't otherwise do until you get mass cure wounds at level 5
It's a good thing they used a spell like bless, so clears up if it would be like having advantage on the bonus.
So, since this isn't Temp HP, Does that mean a 10th level Necromancy Wizard can gain oo HP, given:
Inured to Undeath
Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can't be reduced.
Your hit point MAX is increased by this spell, but your MAX HP can't be lowered, so when the spell ends, RAW, you'd keep the new HP MAX, and since the spell duration is over, the spell can be cast again, and again, for Infinite HP! (Good idea to dip 3 levels into Divine soul Sorcerer or Death Cleric for this, among other things, maybe 5 levels for Spirit Guardians and Revivify, if you don't mind losing access to 9th level spells.)
(That said, i'd either not allow it at all, or balance it by ruling that the spell stays in effect until you die, at which point, since you have no HP, your HP is reset to its base value. This way, you can have the HP increase that, RAW, would be Permanent, but it can't be used as a oo HP Exploit.)
I don't think that would be the case. Not even one of those "letter of the law" vs "spirit of the law" cases. When the spell ends its effect, your HP isn't being reduced. The effect vanishes and the max HP goes back to normal. I consider it the same as equipping and unequipping an item that gives you extra Max HP. They would drop if you take it off. I don't think that, mechanically, it's a "hp are being reduced".
Aid is listed as a 2nd level spell for Bards in Tasha's which i own but can not see it in list of spells have access to all books turned on? Anyone have any input on that ?
Hi, since the spell tells you "you're targets get bolstered with THOUGHNESS", get the targets get the condition "tough"? Or is that just an euphenism for this spell. :)
I am so giving my cleric this spell