Level
1st
Casting Time
1 Action
Range/Area
Self
(15 ft )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
One of my players uses this at every opportunity. It's starting to get annoying (I'm a new DM too) where he just burns everything in a combat.
Single target much more suited to fire bolt or another similar spell? Burning hands.
Fighting in a flammable building that you're meant to be clearing out, and has a kidnapped NPC in? Burning hands.
Ran out of slots for lightning bolt (his second favourite)? Burning hands.
Unless I or someone else can suggest a much more useful spell for the situation, he casts burning hands until he runs out of spell slots. Then he uses acid splash as a default cantrip.
I get that everyone has preferred spells and I encourage that, but it does get frustrating...
Start adding in encounters with enemies that are resistant or immune to fire.
Unless they're Light domain Cleric, they will probably have horrible AC (my wizard player has just 13 or 16 with Mage Armour), so since they're 15ft away from enemies and it deals 10.5 points of damage on average, any surviving enemies would be able to kill them relatively easily.
it donsent tell you what dc save it is tho (other from that really helpful)
The DC of the save is 8 + your characters Spellcasting Modifier + your characters Proficiency Bonus.
For example, for a 5th level character with 18 in their spellcasting stat, the DC would be 8 + 4 (their spellcasting modifier) + 3 (the proficiency bonus at level 5) = 15
This is how your characters spell save DC is calculated.
The plane of fire is a great place to be in. I can have this spell cast on my whole body without even having to consume spell slots!
true
How do you know what the DC is?
Can someone explain why it says range self?
"Spells that create cones or lines of effect that originate from you also have a range of self, indicating that the origin point of the spell’s effect must be you (see “Areas of Effect” later in the this chapter)." PHB Chapter 10 under Casting a Spell, Range.
Cast it as an lv9 spell. that's 12D6 DAMAGE! An average of 42 DAMAGE!
Agnazzar's scorcher is way more accurate to a kamehameha, imo. I mean, it's literally just a straight beam of fire, and does exactly the same thing as this, just with a higher damage die. Plus, it seems way more deserving of the power, seeing as it's literally more powerful and requires a spell slot above minimum.
A Druid can learn this unbelievable
My friend has this and so do I, I can't wait to use it
Which dice do you use for this?
Does anyone know?
so, is this modeled as a full cone or is this a single, thin, flat sheet? would an apprentice wizard (let's call him Grum'shar hypothetically) kneeling with fingers spread be able to fire this (between guffaws of victory, hypothetically) over an intellect devourer and a prone human without damaging them (but still crisp the standing swashbuckler, paladin, and barbarian (hypothetically))? asking for a friend.
:)
Sounds cool! This is a move I'll definitely use for my Sorcerer :D
That's precisely why I picked this move. It's the closest I'll get to shooting one.