Level
1st
Casting Time
1 Action
Range/Area
60 ft
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by 1d8, for each slot level above 1st.
First person it hits
Just go the Ant-man / Hawkeye route. Have your wizard grab a log from the fire-pit. Squirrel sinks claws into log. Fwoomp. Wizard gets normal damage from the log too. But hey if you prefer the "Fastball Special" ...
This would be perfect for a wizard town guard, catapulting Nets to entangle enemies. I'd ask the GM about if a catapulted net would still have a chance to net a person, but if they give a go ahead it'd be a wonderful tool vs lower dex/str enemies like mages.
Same I DM a magic heavy team and they all spam this spell so I house ruled that shield reaction spell stops this as well.
What some people seem not understand about the usefulness is;
The only component of the spell is somatic. If an enemy doesn't see the caster, they may not have any clue what hit them. Most spells at this level require an incantation, which by RAW, cannot be hidden from others unless the caster has some special feature like the Sorcerer Subtle Spell Metamagic.
You do not need sight to the object being catapulted, nor the path the object flies. Majority of spells require line of sight.
How far it can hit things; the caster targets an object up to a range of 60 to be launched, then it flies up to 90 till it hits something along the away. This means its can hit things up to a max of 150 away from the caster.
The weight has nothing to do with damage done. The caster can use a higher level spell slot to up the damage and still use a small object.
Many casters aren't fond of 'save or suck' spells, but this definitely has a lot of potential that can make it super valuable.
Catapult: "Choose one object", "The object flies in a straight line", "If the object would strike a creature, that creature must make a Dexterity saving throw."
Twinned spell: " When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell "
So you can "target ONE creature with catapult" and if you cast catapult at max level that is 12D8 damage.
You are also only targeting ONE object with catapult
So by using 2. sorcery points in Twinned spell you can take say 20 ball bearings and throw them all at one target. For 240 D8 damage?
(I get that this is very much taking advantage of word usage, being that in catapult it says "would strike a creature" which implies it is a target.)
Am I far off here? I can see why some rules have to be strictly followed because this can be really broken especially when you consider that if a party member paralyzes the target beforehand it would guarentee the minamum damage. Meaning that one person in one attack could deal anywhere from 240 to 1920 bludgening damage with one spell.
this spell is still confusing. when do they take damage
1) Choose an object within 60 feet
2) Choose a direction to throw it and how far (up to 90 feet)
3) For each character/person/unit in the way of the object, they roll a dexterity save, if they fail, they take damage and the objects stops moving. If they succed the object keeps moving and may hit the next person.
Yes, you are far off, "Target" in dnd is a keyword, so a spell needs to explicitly state that it "Targets one Creature". Additionally, twinned spell has to target a different creature.
You may, however, at the goodwill of your dm, use twinned spell to cast this on two objects, casting them towards the same target/targets. While twinned spell does specify that the spell needs to target a creature, it is a small enough stretch to object that most people will allow it, even if not strictly allowed in the rules.
My witch (artificer) character met an idiot who thinks magic doesn't exist. We'll see how nonexistent it is when I catapult a fish at your face for 3d8 damage next session.
Love this Spell on my Artificer, I used my Level 11 Feature to make "Gravity Gloves" for him, that have this Spell stored.
does it count as many or one object though?
What if you catapult a magic stone that weighs 1-10 pounds created by a warlock spells is the damage of catapult added onto magic stone or replaced?
I have a kobold rogue scout that just picked up his second stat bump or feat after a gnoll ambush...
So my dm came over and asked what sniv (my kobold) would like to do so after some snooping around he found a spell book I quickly said I wanted to have him get the feat magic adapt....so yeah my kobold and thanks to salt marsh flings boat oars and clay pots at bad guys....I love this game
does anyone else think you should be able to throw people with this? no, just me? cool...gotcha
if you have a cool DM you can ready this spell on your turn and cast as a reaction if anyone makes a ranged weapon attack against you. catapult the arrow back into their face.
yes
Can you cast catapult on an object if someone is riding it, aka a wildshaped druid in cat form that is riding in a basket
Could you technically use fire ball if its a non combat situation???
Seems like a spell you can use to temporarily boost your power above your corrent level by launching special objects like: