You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.
The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.
Material | Duration |
---|---|
Vegetable matter | 1 day |
Stone or crystal | 12 hours |
Precious metals | 1 hour |
Gems | 10 minutes |
Adamantine or mithral | 1 minute |
Using any material created by this spell as another spell's material component causes that spell to fail.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.
* - (a tiny piece of matter of the same type of the item you plan to create)
I can't be the only one confused how this isn't SOMEHOW added to the College of Creation Bard? Tbf their feature kinda does it ANYWAY, but still.
Does, for the time of casting, the object in creation simply float? Like popping into existence from shadowy outlines or something? Is there any reference description with some detail on how it 'materializes'. Not sure i can just go with star trek teleportation kinda appearing, or can i?
As you said yourself: because you don't conjure it up from somewhere else.
I would create Adamantine weapons (lasting one minute, yes) for my party right before the big fight if time and conditions allowed. Any successful hit is an automatic critical. That would be worth at the very least a few rounds of use. Even if it was just for a bunch of spears or arrows/bolts.
8th level spell slot to make a huge sized Wood Mech?
What would happen of you take the material from this spell and use fabricate on it to make something else
DM question:
Would you permit the caster of this spell to create a 5x5 cube consisting of a mixture of sodium chlorate (an inorganic mineral) and pure iron powder?
Do you know what you CAN create with this spell? a freaking GUN and a 5x5x5 create of bullets, for the cost of two 5th-level spell slots. Assuming that common metal lasts for as long as stone or crystal, that's 12 hours of practically unlimited gun. So, don't say that this spell is useless.
It seems you've missed a part of adamantine weapon's description. They only auto crit against objects, not creatures. But hey, I guess if a party finds themselves in a situation where they need to quickly demolish a building or something, this is THE spell to conjure the tools for that.
this spell sucks no questions asked
I think this is important, but there are ways to get around this, if your DM allows the use of Malleable Illusion on created items. Let's assume your DM might put limitations on the Malleable interaction -- in my examples below, the change to the created object must keep it within the 5' cube restriction of the original spell, and let's say the material it's made of can't be changed.
Create a small stone cube. Put it in your pocket. When you're ready, Mage Hand to float it over the head of an enemy, over a bridge you want demolished, etc. Malleable Illusions to transform that little cube into a 5' cube. Squashing ensues.
Maybe you want to demolish a tower. Give the little cube to your flying familiar and have it fly a couple hundred feet over the target. As long as you can see the cube (pack a spyglass!), you should be able to Malleable that sucker from quite a distance, and nuking from orbit is now within your reach.
If you've got metamagic, you can lengthen the duration of the created object to, let's say, 24 hours, so it's easy to cast Creation before a long rest, get your spell slot back, and still have the object for Malleable tomfoolery the whole next day.
Come to think of it...why not create a sling stone, have an ally launch it at an enemy, and malleable/enlarge the stone just before it impacts? (Questions about how momentum would apply arise here.)
hey just a question. Assuming that my artificer has seen uranium or plutonium what would happen if i used Creation?
Reasonable things to make with this spell:
POWERFUL POISONS!!!
When your dm never let's all the armor wearing characters get full plate
The object would still be made of shadow matieral and at some point disapate.
does this need line of sight?
Best to create things that you will actually use/consume in some way. Things that once used are useless regardless.
Tickets to parties!
One use documents.
Replicas of objects.
Food (like fancy drinks, exotic fruits, etc.) (food is digested in less then 24hours)
Fuel (wood, oil, petrol, coal)
Explosives (gunpowder, dynamite)
Poisons (eaten = dead, and it vanishes by itself! no trace left)
Acid (to eat through obstacles)
Tar (sticky!)
Clothes
Machines (telescope, small balista, wheelbarrow, pulley system)
Traps
Obstacles (walls, doors, bars)
Tools
Keys
The question is can those things have some specific physical properties? So can I create ice? If yes, it means that I can create things hot or cold. Lava is OK? Vapor? Vaporaised poison?
This spell is very powerful for creative mind. ;)
This is basically an improved version of the Conjuration Wizard's Minor Conjuration feature. However, Minor Conjuration can be used at will (although you can only have one conjured object at a time) and there is no restriction against creating spell components (although it presumably wouldn't work with expensive components - can you really claim your conjured gem is worth 1000GP when it's going to disappear in an hour?)
As DM i approve your idea of fighting entire siege by dropping block of gold and going back to rest just to repeat. Count days till surrender ha ha
Due to the fact that they aren't actually creating anything real. They are fashioning a quasi-real object made out of shadow-stuff from the shadowfell, which is shadow magic, which is illusion magic.