Level
8th
Casting Time
1 Action
Range/Area
150 ft
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
* - (a handful of clay, crystal, glass, or mineral spheres)
Ways to help recover:
Bless/resistance: you have to time it within 1 minute, but resistance is a cantrip so you can just recast.
Paladin aura.
Bardic inspiration. You have to time it within 10m.
Headband of Intellect!!!
This is kind of like what happened to Mr & Mrs Longbottom from the Harry Potter series. They are not insane, they are just fragments of their former selves. They recognize someone they love to some extent, but cannot communicate with them.
Anyone else suspect the material component to be a reference to losing your marbles?
How about using this on a familiar beast, making it possible to use the awaken spell on it, now it can talk Ö
So a creature who fails the save can't activate magic items, but can they use them? Say someone already lit up their Sun Blade. Would it extinguish, or would they be able to keep swinging with it?
Heh...heh... new intelligent tarrasque companion.
The description of that blade itself specifically mentions that it's a bonus action to both light and extinguish it.
So no, being reduced to the mental capacity of a baby doesn't automatically extinguish the blade. You have to actively use a bonus action to extinguish it. Not that it matters since if you have an Intelligence score of 1 you've probably stabbed yourself with it by now.
With magic items whose effects last a finite amount of time ("this effect lasts for X minutes"), you would not be able to reactivate them once that time expires if you are still a baby by that point.
As for using them without activating them... I mean I guess you could, but the most you can do with an item you can't activate when you're a baby is mess around with it, much like a baby. Which is dangerous. There's a reason you never trust babies with kitchen knives.
Everyone’s saying this turns it’s victim into a baby, but last time I checked babies aren’t protecting any friends. Heck, they can’t even protect themselves.
Stupid question: Is the part
The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way.
due to the low intelligence or is it part of the spell itself?
If it was the later, a Headband might introduce a few nice chances for roleplay ;)
1 Awaken any animal or plant.
2 Feeblemind
3 Greater Restoration
Repeat 2 and 3 until things get weird.
thats offensive to my Artificer friends ):
If you stretch "cannot activate magic items" then that could theoretically mean liches and mummy lords being unable to use their resurrection abilities as they are tied to the phylactery and heart respectively.
This has caused a few issues in our campaign, with the aguement of does feeblemind carry over from a polymorphed person? So an individual polymorph themselves, but then the polymorphed form has feeblemind cast on them. If polymorph is dispelled/spell stops, is the individual then under the feeblemind spell. I'd say no for polymorph, but yes for true polymorph? Thoughts?
Combo this with Command Undead from the School of Necromancy to have literally any undead you want as a minion
Animate dead would work. I’m pretty sure dominate monster would as well, but anything that creates a literal telepathic link to talk to someone rather than simply commanding them would not.
Hit points to remove it?
would this free a creature from the effects of antipathy/sympathy?, like if i were to use sympathy to trap something into an area, then use this would they be able to leave again?
Another one of those "DM hates you" or "cruel DM" spells. Especially cruel if the spellcaster doesn't rely on Intelligence, or even chooses to dump their Intelligence score. Time to teach them a lesson!
a cursed item with feeblemind is the best way to stop murder hobos.
why would it?