Level
4th
Casting Time
1 Action
Range/Area
300 ft (20 ft *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning (...)

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

* - (a pinch of dust and a few drops of water)

Spell Tags: Damage Control

Available For: Druid Sorcerer Wizard Tempest Domain Oath of the Ancients Circle of the Land (Arctic) Artillerist

Basic Rules, pg. 252

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