Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Bludgeoning
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
If you cast this spell again, the spell ends early on any pebbles still affected by it.
Can't use sneak attack though as it is still a melee spell attack no matter how you deliver. Sadly I thought this one as well.
The major negative is that unlike most cantrips it does not scale with level.
But if you are a halfling sitting by the side of a stream skipping rocks with flare who cares about the negatives :)
are you able to shoot it out of a revolver as long as the amo is stone that you touched
It would seem that this spell makes most sense considering how you are attacking.
Consider that I have cast the cantrip and I now have a pouch of magic rocks that are harder or sharper or ethereal etc. that strike in a magical fashion. If I throw this rock, I hit with this power. The magic helps it fly true from my hand to the best ability that my magic can grant me up to a range of 60ft. But, as I can really only can throw a rock so hard or expell the magic in such a way to make the stone fly so fast, it gets no basic ranged attack dex bonus. To hit the target, I am using my own hands to hurl the rock perhaps influenced by magic so I get my benefit bonus' to hit with the rock from making a ranged spell attack.
However:
If I take that magic rock and instead put it inside a sling and then sling shot this rock by means of a physical mechanism. I no longer am making a ranged spell attack, I am making a basic ranged attack using magical ammunition. Like using a magic arrow from a basic bow. My sling is influencing the stone and not my own hand. The weapon throws the rock. So instead of making a ranged spell attack, I would make a dex based ranged attack to Hit. The weapon throws this rock harder, faster or farther than I could naturally. The range restrictions of the sling should stay the same (30ft normal up to 120ft with disadvantage). When the rock hits, it delivers the magical essence, causing the 1d6+spell attack mod by nature of the spell BUT I think that since it is traveling faster, it should get the 1d4+prof by using the weapon.
So after comparison, I am losing 30ft of potential accuracy by using the sling versus throwing the rock by hand. In trade I gain 1d4+prof mod for damage for the cost of the 30ft. When we consider the sling, after 30ft, the wild input of the sling should influence the projectile, therefore disadvantage falls into play up to 120ft.
By using my own hand or magic to propel the stone, I only get up to 60ft of range with out disadvantage, but in trade you lose any benefits of the sling.
How does this sit with the community? Just trying to wrap my mind around this spell with out breaking rules too much.
Yeah, but the classes that can use this spell already have ways to add their spellcasting mod to damaging cantrips that deal more damage. Warlock can use invocations to add their CHA mod to eldrich blast, so 1d10+CHA. And artificers can add their INT mod to the damage rolls of fire spells so long as they're a 5th level alchemist, so a firebolt deals 1d10+INT. Other classes can also add spellcasting mods to firebolt, like draconic sorcerers and evocation wizards.
So do you want 1d6+spellcasting mod or 1d10+spellcasting mod?
But, I do have some uses for this. It's not entirely useless. Druids have some use for this though if they want a ranged spell build, though it doesn't scale, so I'll just pick produce flame. But you can also give it to your friends. So if you have a fighter who has no ranged options and you're fighting a flying enemy, you can give them a decent ranged weapon.
You touch one to three pebbles and imbue them with magic.
I forgot about this stat right here, meaning that the base damage is 3d6+spellcasting mod, making it one of the best spells for damage per cast, invalidating half of my argument.
just a little prep time and conjure woodland beings, opening salvo to a boss fight, Gatling gun druid.
The 1st level spell catapult in enough of a reason for me.
I have been thinking how I could homebrew this for my players to scale at higher levels. The two options are that you can throw more rocks on a turn as your action scaling like Eldritch blast (1D6+mod)x scale modifier (1 at 1st, 2 at 5th, 3 at 11th, and 4 at 17th) or that the rocks become more heafty/ powerful scaling like firebolt (scale modifier x D6+ spell casting mod). The first option gives more dammage per turn for the caster, meanwhile the second option makes the group attack stronger.
If I'm not a Cleric, how can I hold a shield and use Magic Stone at the same time? Since I'd need to hold a focus to actually cast the spell. Which hand would be holding the stones?
Pact of the Chain doesn't grant your familiar the ability to attack on its own turn. It can attack on your turn by eating both your action and its own reaction.
This spell is not underrated. The only reason to learn it is for flavor.
This spell specifically states that the user must make a spell attack. You don't use your weapon attack modifier when you are making a spell attack. If you use the stone as sling ammo by making a weapon attack roll, it's just a normal sling attack and normal sling damage.
i think why they didn't do that was because it's funky. it is a ranged spell attack not a regular attack that you are making with it. so a normal fighter or whatever at level 5 can't make two attacks with these....as it doesn't count as an attack. but a ranged spell. i think the least confusing way is your second option at 2d6+mod. that way its still 1 ranged spell attack that the player needs to make. and less likely to be abused.
It’s a ranged spell attack, even if you use the sling, so sneak attack would not activate.
it Would be 1d6 + 4. You don’t add proficiency to damage.
so maybe it has a higher average damage than firebolt, at the cost of a bonus action. And if other party members lack ranged weapons stronger than a short bow, you could hand some to them.
still really niche for low level combat, and it’s a useless cantrip for the rest of the campaign.
I don’t get why having three pebbles or 100 would make any difference. You can still only make a single 1d6+spell mod attack.
were is it from???????
You don't need a focus for the spell. A focus is only used to replace the material components of a spell, this just requires verbal and somantic.
No materials = no focus (or materials pouch but who uses those?.... Me... I use those)
It only has a duration of 1 minute, so what is the point of using it on 3 stones if the spell ends before you can even use them all("You or someone else can make a ranged spell attack with one of the pebbles") ? Your teammates wouldn't even be able to use them since the spell would end right after your turn.
I really think the point of this spell is to provide non-ranged characters with ranged options. They are situational, though not extremely rare.
Lets say you and a barbarian are 60 feet away from an enemy. Magic stone on your turn as a bonus, then do whatever as your action. Barbarian rages as their bonus, throws the stone as an attack (keeping the rage), and moves closer. That, or let’s say you and the barbarian are across a 40 foot chasm from some archers. You can keep the barbarian in the fight without the thrown weapons’ disadvantage kicking in from being from long range.
Lets day a town is getting attacked. You enlist three townsfolk by saying “Stay beside me. Just throw the rocks I give you. You’ve just gotten three ranged spell attacks for a single bonus action every turn. Your actual action is conserved too!
do you think if you cast it on three pebbles and then throw one on one turn you can use your action and bonus action to throw the other two on the next turn?
If you throw the rock, you use your SPELL casting mod to hit. If you use the sling, you use your ATTACK mod to hit.