You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
Yes, Barbarians can cast Spiritual Weapon, if they've multiclassed into a class that provides that spell. They could maintain it after casting, much like Druids can maintain a spell after Wildshaping.
But there are better uses of a Barb's Bonus Action. My favorite Totem of the Bear Barb used Polearm Master and Sentinel with a magic Glaive to deal a BA attack (1d4 plus Strength) at 10 feet, stopping incoming attackers in their tracks. Then, step back five feet, and make them do it again next turn.
Pair that with Great Weapon Master for a -5 to hit in exchange for +10 damage -- yes, that applies to your BA attacks, too -- all while Raging and getting your attacks at Advantage from Reckless Attack, and your Bear totem giving you Resistance to all damage except Psychic damage, and you're a slicing-and-dicing machine.
I have a question about the subsequent rounds with Spiritual Weapon. We know that the range to cast the spell is 60 feet on the initial casting. But what about the range to move it later? Does the 60 foot range still apply to be able to move it?
I do know From Jeremy Crawford and the source material that spell effects do not disappear if you move outside their initial range after you've cast it, but for this Spiritual Weapon, you are still needing to connect with it magically to move it, so yeah. Does the range still come into play.
Thanks.
It feels silly to say 3rd level slot or higher since benefit doesn't kick in until a 4th level slot is burnt.
Or is there a rounding up if DM allows?
The fact you don’t need to conceterate on it as well as use an action on your turn makes this a very great spell
heres something i dont quite understand about this spell. so the rule states that if i cast a spell as a bonus action. i am allowed to only cast a cantrip.
one important question for me is does this restriction apply after the first turn cast? meaning
round 1: cleric cast scared flame and then cast spirit weapon attacking target. end turn (cantrip rule applys
round 2: i could cast a guiding bolt(lv 1), and then use my bonus action to guide the spirit weapon to make another attack? (cantrip rule doesnt apply?)
is the second command a spell cast? I dont think so, but the rules as written dont seem very clear to me as to wether the second round is a valid turn?
The next rounds you are no longer casting the spell, but only keeping things on motion. With spells like this one, that don't even require concentration, is even clearer. Therefore, in round two you can cast a spell that is not cantrip while this spell is active.
Ah yes, the glorified waste of a spell slot.
Brilliant spell
Can I haste this thing?
Can the weapon be targeted/attacked. Does it have an AC and HP?
Question: my players were fighting a Mage hunter Golem, it has ''Whenever the golem is subjected to a damage-dealing spell of 4th level or lower, it takes no damage and instead regains a number of hit points equal to the damage dealt.'' does the damage dealt from spirituall weapon at cast at level 4 get nullified or not?
Would the weapon have HP? If it doesn't have concentration it seems a bit OP if it can't be destroyed
Sorry y’all, might be in the thread but I didn’t see it. If a creature leaves melee of the spiritual weapon the caster is allow an opportunity attack if the caster has not used its reaction yet? Is this correct? Please clarify thank you so much.
No, the Spiritual Weapon cannot make attacks of opportunity. It is not a creature thus it has no actions or reactions and the caster can only command it using a bonus action.
It takes your bonus action to cast and to attack, so you would only get 1 attack on the turn you cast it. On turns after you use your bonus action to move and attack, if you are within 5 ft.
Hello everyone, I have read the first 2 pages posted here and several people have stated that SW will last for 10 rounds. I don't know how many DMs are assuming 10 rounds, but I think that's wrong. The duration of the SW spell is 1 minute. I think 10 turns last 1 minute, 6 seconds per turn. If there are 10 individuals in a battle, then the spell would end after the 10th individual took their turn. SW would last 1 round. Apparently, because it's omitted, the caster can control SW without seeing it. How can you move it to a target if you can't see SW and/or the target?
A "round" consists of one turn for everyone involved in combat, and takes 6 seconds total. This is explicitly defined in the Player's Handbook, chapter 9, the section called "The Order of Combat". Therefore this spell, and any spell with a duration of 1 minute, lasts 10 rounds.