This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.
Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.
If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.
* - (a bit of string and of wood)
up to your dm i guess
I'm just gonna call the spell "Cecil" and have a character that just shouts "CECIL!" every time they need to use Unseen Servant for something.
So, at lvl 1, a warlock could set up the bag of holding nuke.
This seems to agree. https://the-world-of-araxar.fandom.com/wiki/Unseen_Servant
I wonder why the have yet to address it?
This is one of my favorite comments in DnD Beyond. Nice job.
How would DMs rule about an Unseen Servant carrying a shield in front of a ranged character?
Hear me out: Unseen servant + magic stone.
Tell the servant "Throw this rock at that guy".
Normally, rock would be thrown too weakly to cause damage.
However, once magic stone is thrown it uses the attack modifier of the caster not the thrower so it's like the caster actually threw the rock.
If magic stone can make children into lethal threats (at least to a commoner) than why not an unseen servant following a basic task?
Throwing a magic stone requires an attack roll meaning it is an attack. Unseen Servant can't attack.
Yet, in the Dungeon of the Mad Mage page 35, encounter 11 the modules explicitly states the unseen servants serving Midna, attack the player characters.
Come on Architects of D&D, work it out!
I'd say half cover.
Those are Living Unseen Servants as from the Eberron setting, which unlike the shapeless forces created by this spell, ARE creatures and CAN attack. (and they have shapes, too) So no, they did fine. Living spells are spells that become creatures. Check out Living Cloudkill for a fun time.
Ok, so, this seems problematic:
RAW, it seems, then, that if I move more than 60 feet away from it, the spell wouldn't end, but I assume that it's intended to mean: "If the servant is ever more than 60 feet away from you, the spell ends."
Asking with regard to teleportation, plane shifting, entering extradimensional spaces, etc. If I move away, there's nothing in RAW that ends the spell or prohibits me from continuing to command the servant (e.g., no "same plane" restriction). Perhaps you could judge that if, from a different plane, I commanded it to move at all, that then the spell would end, because it would have had to move to a space that is more than 60 ft away from me. But could I conceivably command it to make noises from a different plane or extradimensional space?
I'd say yes because Unseen Servant is not a concentration spell. Since it's brain dead, it should be immune to being charmed.
The ritual tag strangely doesn't work for a bard.
Es el mejor hechizo del juego. Al ser Ritual puedes llevar varios a la vez (4 o 5). Pueden sostener escudos delante de ti. (no atacan). Pueden bloquear la vision del enemigo elevando mantas. NO se les puede matar excepto con magia de area. Entre varios pueden elevarte en el aire. A 60 pies de ti. Es decir, pueden volar de forma ininterrumpida.
Pueden transportar bolsas de grasa, de polvora con una mecha... No atacan, pero el explosivo explota, la grasa resvala, arde...
Pueden desatornillar una araña de techo.. y si alguien está debajo, mala suerte. Pueden arrastrar un cadaver por un pasillo e ir activando las trampas. (cadaver, bolsa con piedras).
Abrir puertas con trampas. Al ser Ritual lo recitas 10 min y es gratis.
Ahora si lo juntas con "Orden de los escribas" el hechizo ritual (solo una vez por descanso largo) lo usas al momento (sin los 10 min). Asi que te sirve para amortiguar una caida, bloquerar a un enemigo. Flotan encima de la grasa o el hielo, asi que para posicionarlos como un cebo son fenomenales. Solo hay que disfrazarlos un poco y todos los enemigos irán a por el. Un truco de ilusión se puede "descubrir" pero un sirviente disfrazado de explorador.. es un explorador. ¿Que sucede si un sirviente esta con una antorcha encima de un charco de grasa? Pues que el primero que le suelte un espadazo a la antorcha... saldrá quemadisimo.
Dura 1h (mucho más que la mano de mago) y lo puedes dejar en automatico con ordenes simples. "No dejes pasar a nadie". Lleva este paquete ahi. "Flota a mi alrededor y bloquea las flechas".
También cargan pociones y te las dan de beber en la boca, asi que lo puedes usar como una reacción adicional. Cada sirviente es independiente en tu turno, asi que solo puedes ordenar a uno, pero si les dejas las cosas claras antes de empezar son muy útiles.
Además con el truco de frio... puedes hacer que los enemigos se resvalen infinitamente. Ellos no pueden atacar... pero tampoco hace falta que sean amables. Sosteniendo una cuerda entre dos para que tropiecen... Yo la verdad los uso sin parar. Y lo mejor, son invisibles. Pueden abrir una casa por dentro ya que si ves el interior a traves de una ventana lo puedes invocar dentro. Pueden "robar" con muchisima facilidad. No hagais eso, rompe el juego. (ya, todo lo anterior también jejeje) pero un debil mago necesita ayuda a la CA, y unos escudos flotando son fantásticos.
y +1 a la CA por ser escudo ligero. No pueden levantar mucho peso.
It says force so probably