Warlock
Base Class: Warlock

A Warlock that is gifted power from the Primal Beast is gifted with bestial might. The raw uncut ferocity that coarses through their veins, make them highly dangerous.

Expanded Spell List

The Primal Beast lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Primal Beast Expanded Spells
Spell Level Spells

1st

beast bond, speak with animals

2nd

alter self, enhance ability

3rd

conjure animals, haste

4th

dominate beast, faithful hound

5th

reincarnate, skill empowerment

Savage

 At 1st level, you learn the Primal Savagery cantrip. It counts as a warlock cantrip for you, but it doesn't count against your number of cantrips known. In addition, whenever you take the attack action, or when a hostile creature's movement provokes an opportunity attack from you and you use your reaction, you can cast primal savagery, instead of attack. You can do this multiple times if you have the extra attack feature, but no more than the amount of attacks you have.

Bestial Nature

Starting at 6th level, you gain the following features.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Feral Instincts

Your instincts are so honed that you have advantage on Initiative rolls.

Thick Hide

Starting at 10th level, you can choose two of the following damage types, bludgeoning, piercing and slashing. You gain resistance to those damage types until you choose different ones with this feature. The bonus lasts until the next short or long rest, when you regain the use of this feature. Damage from magical weapons ignores this resistance.

Ancient Blood

Starting at 14th level, your body transforms permanently into a more bestial form. You gain three of the following features. You may choose the same option more than once.

Furry Mane

You gain a +1 natural AC bonus.

Primal Vigor

You gain a +2 bonus to your constitution and it's maximum.

Raging Blood

Each time damage you are dealt piercing or slashing damage, your blood sprays outward in a 5 ft radius, affecting all creatures within reach. The targets must succeed on a Dexterity saving throw or take 1d8 acid damage. You are not harmed by your own blood.

Savage Attacks

Your natural weapon attack deals an additional 1d6 damage.

Sprinter

You gain a 15 ft bonus to your base walking speed.

Previous Versions

Name Date Modified Views Adds Version Actions
3/5/2020 3:11:40 PM
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1.0
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6/12/2020 2:35:07 AM
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10/20/2021 2:39:26 PM
152
15
2.0
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10/20/2021 2:40:28 PM
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1
3.0
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