Base Class: Barbarian
Fable Savage Barbarians' abilities are imbued with power from the fable realm. They destroy all in their path using magical abilities and swinging their weapons. These barbarians might be originally from the fable realm, have a patron from that realm who has gifted them abilities or they might have had an encounter. Whatever it was, this has filled the barbarian in question with rage.
A Fable Savage Barbarian is hard to find and should you do so the best idea is to turn and flee as fast as possible.
Fable Savage Features
|
Barbarian Level |
Feature |
|
3rd |
Magical Attack, Enhanced Skin |
|
6th |
Improved Magical Attack |
|
10th |
Fable Talent |
|
14th |
Plane Walker |
Enhanced Skin
1st-level Fable Savage feature
You gain a magical quality to your skin when you rage. Your AC increases by two and your skin does one of the following: Turns a different colour, starts glowing or glittering, becomes like that of an animal of your choice, or hardens like rock.
This increases to four at level 13.
Magical Attack
3rd-level Fable Savage feature
Your attacks are imbued with magical energy. When you attack you can choose to do the normal damage type or psychic damage.
Improved Magical Attack
6th-level Fable Savage feature
You deal half the damage you roll on your damage dice as additional psychic damage.
Fable Talent
10th-level Fable Savage feature
When you roll below a 10 for a skill you have proficiency with you can treat the roll as a 10. You can do this times equal to your constitution modifier.
Plane Walker
14th-level Fable Savage feature
From 14th level, you can use a bonus action to teleport up to 60ft in any direction. If you teleport into the air and hit the ground in the same turn, you do not take falling damage. You can use this as many times equal to your proficiency bonus.
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