Base Class: Sorcerer
Melding the earth to their will, Geomancers manipulate the fundamental element to crush their foes. Born of the plane of earth or taught to bend it, these sorcerers train to be stubborn as the material which they control. A geomancer's domain encompasses everything from the soil ground to the iron beneath the rocks.
Geomancy Magic
1st-level Geomancer feature
You learn two additional spells when you reach certain levels in this class, as shown in the Geomancy Magic table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Geomancy Magic
| SORCERER LEVEL | SPELLS |
|---|---|
| 1st | catapult, earth tremor |
| 3rd | earthbind, maximilian's earthen grasp |
| 5th | erupting earth, meld into stone |
| 7th | stone shape, stoneskin |
| 9th | [Tooltip Not Found], wall of stone |
Rock Blast
When you become a Geomancer at level 1, you are able to quickly raise and throw boulders at your enemies.
You learn the magic stone cantrip. When you cast this spell, as a part of the bonus action you can make a spell attack, projecting one of the rocks at a target within range.
Upon reaching 10th level of sorcerer, you can make two Magic Stone attacks per bonus action, hurling up to two rocks at one or different foes within range
Tremor Sense
At 1st-level, you become connected to the earth which you bend to your will, learning to sense vibrations to detect creatures through it.
While grounded, you can sense the location of any creature, object, or structure within 10 feet of you as long as they are touching solid earth or materials formed from it.
At 14th-level, the range of your Tremor Sense extends outwards to 30 feet.
Boulder Armor
As an action, you can spend between 1 to 5 sorcery points to turn the earth, metal, stone, and sand around you into fortified armor.
For one-minute, you have an armor class of 13+ your Constitution modifier + sorcery points spent, but your speed is reduced by 5 feet per sorcery point as more earth surrounds your body, restricting your mobility as rock incases you.
Mud Lock
When a grounded creature moves within 30ft of you, you can use your reaction to force it to make a Strength saving throw against your spell DC or be restrained by the ground until the end of their turn. You can do this proficiency bonus times per long rest.
Earth Glider
At 18th-level, you gain a burrow speed equal to your walking speed and can burrow through nonmagical, unworked earth, stone, and metal. While doing so, you don’t disturb or supplant the material you move through.
Your Boulder Armor also improves, now granting you resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.
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