Base Class: Paladin
The Oath of the Lilac Moon exists as an echo across the planes, a wayward song for those who wish to dream under its light. This oath is for paladins who wish to radiate the light like the moon rather than become the sun. Their armor is often adorned with symbols of nature and celestial icons, as they have a deep empathy for all life, big and small. These paladins are filled with wonder and optimism, sworn to reflect their light into the darkest corners of the world. They serve as the true balance between light and dark, night and day. They are fey-touched, often reflecting it with a gentle lilac skin tone. The paladins who swear this oath seek to breathe life into the world and fill it with the hope of an impending dawn.
TENETS OF THE LILAC MOON
The tenets of the Oath of the Lilac Moon serve as a guiding star for those who swear the oath, that they may always find their way home in the seeming absence of light.
Balance. Seek to become a force, an equilibrium, for those who are unable to protect themselves. Stand against corruption where it threatens the delicate symmetry of life and death.
Empathy. No single being is born with blood on their hands. Seek peace within your own heart, and recognize that all beings are equal. Once you open your eyes to this universal truth, you are responsible.
Dream. Through slumber, allow your mind to find hope and creation. Fill yourself with these visions, and let them serve as your purpose for existence so you can illuminate those around you. You cannot defend others without first finding that light within yourself.
Reflect Your Light in Dark Places. No matter how grim the circumstance or bleak things may appear, find the courage within your heart to radiate your light like a beacon of hope.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Lilac Moon Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Radiant Weapon.You can use your Channel Divinity to imbue your weapon with fey light. As an action, your weapon transforms into a thorny vine-whip, emitting a lilac fey light. For 1 minute, you can make an attack on a creature within 15 feet that you can see, and creatures hit by this weapon must make a Constitution saving throw. On a failed save, the creature takes 1d6 radiant damage and is poisoned. While poisoned, the affected creature can't benefit from being invisible and glows 10 feet of dim light. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Lunar Radiance. As a bonus action, you reflect a soothing light for injured creatures with your Channel Divinity. You can pick up to 3 creatures including yourself within 30 feet of you. Creatures selected regain hit points equal to 1d8 + your Charisma modifier (minimum of 1) if they are below half hit points, half the total healing (minimum of 1) if they are above half hit points.
Aura of Lucid Dreams
You emit an aura of possibility. You and any creatures of your choice within 10 feet of you have advantage on death saving throws. If the aura is still in effect when a target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the aura’s effect ends. Other creatures cannot benefit from this aura if you’re incapacitated.
At 18th level, the range of this aura increases to 30 feet.
Fey Spirit
Beginning at 15th level, the weight of your body and soul are lifted by the light of the fey. You have advantage on saving throws to avoid becoming charmed or restrained.
Spectral Flight
At 20th level, you can assume the form of an ethereal celestial avatar. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
- Wings sprout from your back and grant you a flying speed of 60 feet.
- Your body becomes illuminated and appears ethereal, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.
Once you use this feature, you can’t use it again until you finish a long rest.







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Posted Aug 23, 2024aura's a tad situational but overall looks really sweet ^_^
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Posted Aug 7, 2023Was hoping to use this subclass, but spells are broken
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Posted Jul 18, 2022thank you again
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Posted Jul 17, 2022Checked into this further. If I link the spells, such as Nathair’s Mischief to the subclass, it is licensed content and I can no longer publicly publish the class. The best way to fix this is add the class to your collection > Edit > Add the spells at the bottom that are located in the Level 3 table. I hope this helps!
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Posted Jul 10, 2022thank you, love the concept
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Posted Jul 9, 2022You're correct. I made this prior to understanding the inner workings of DNDBeyond from a Google Doc I wrote it on. Happy to fix that and thank you for letting me know!
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Posted Jul 9, 2022the oath spells do not work properly