Base Class: Paladin
You make your oath with a powerful dragon or dragon deity. Paladins of the dragon are commonly known as dragonknights, platinum guardians, or chromatic blackguard. Along with some minor physical changes, you gain the tenacity and charisma of dragons.
Tenets of the Dragon
Your oath binds you a dragon and dragons seek power, influence, and dominion.
Power. Dragons will take any chance to display their power. So will you.
Influence. At any point a dragon gets, it will spread its influence. As a herald of one of the great beasts you’re to share their influence.
Dominion. When all else fails, a dragon will force the unwilling to follow.
Making your oath to Bahamut or Tiamat.
Bahamut: Character cannot be evil.
Tiamat: Character cannot be good.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Conquest Spells
| Paladin Level | Spells |
|---|---|
| 3rd | command, divine favor |
| 5th | enthrall, spiritual weapon |
| 9th | fly, spirit guardians |
| 13th | compulsion, guardian of faith |
| 17th | commune, dominate person |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Breath Weapon. You can use your Channel Divinity to use a breath weapon similar to a dragon's. As an action, release burst of elemental energy in a 15 ft. cone. Choose acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.
Frightful Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Aura of Power
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Dragon's Blessing
At 15th level, you can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. You also gain resistance to acid, cold, fire, lightning, or poison damage (Your choice). You can change this selection at the end of each long rest.
Acid Resistance
You have resistance to acid damage.
Cold Resistance
You have resistance to cold damage.
Fire Resistance
You have resistance to fire damage.
Lightning Resistance
You have resistance to lightning damage.
Poison Resistance
You have resistance to poison damage.
Dragon Warrior
At 20th level, you gain the ability to release the power of your oath. As an action, you manifest an aura in the shape of dragon, gaining the following benefits for 1 minute:
- You have a flying speed of 30 ft.
- You can use your Channel Divinity: Breath Weapon without needing to expend your channel divinity. At the beginning of each turn after using your Channel Divinity: Breath Weapon, roll a d6, on a 6 you can use it again.
Once you use this feature, you can’t use it again until you finish a long rest.
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Posted Aug 27, 2022Love the subclass, the only "problem" is that your 7th level aura is nearly useless, since paladins already get Aura of Courage at level 10, which does the *exact* same thing.