Base Class: Rogue
Dancers possesses the unique ability to utilize a special dance, revitalizing their allies. Their dances captivate those who bear witness to them, granting allies opportunities to take on other actions while their enemies are distracted. In comparison to other rogues, dancers are not typically known for their combat ability. However, what their biggest strength comes through invigorating the strength of their comrades.
Primadonna
When you choose this archetype at 3rd level, you gain proficiency in the Performance skill if you don't already have it. Your proficiency is doubled for any ability check you make that uses Performance.
Additionally, your talent requires you to make movements unrestricted. While you are not wearing armor, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
Dance
At 3rd level, you can perform a special dance to reinvigorate your allies. As an action, you can choose one creature you can see within 5 feet of you that has already taken its turn in the combat. The chosen creature gains an additional turn immediately once your turn ends. You cannot use this feature on creatures that are also of the Dancer archetype.
Dance of Peace
At 9th level, your dancing capabilities can captivate and beguile your audience. When you use your Dance feature, you can use your bonus action to make a Charisma (Performance) check contested by a Wisdom (Insight) check by creatures you choose within 15 feet of you that you can see. You can select a number of creatures up to your Charisma modifier. If you succeed on the check, those creatures are charmed by you. The effect lasts for 1 minute or until you or one of your companions does anything harmful to the target.
If you attack a creature that is charmed by you, you can use your Sneak Attack against the creature, even if you do not have advantage on the attack roll.
Dance of Inspiration
Beginning at 13th level, your dances not only rejuvenate your allies, but also enhances their abilities. When a creature benefits from your Dance feature, they can add a bonus to their next ability check, saving throw, attack roll, or damage roll equal to your Charisma modifier.
You can use this feature a number of times equal to your Charisma modifier (min of 1). You regain all expended uses when you finish a long rest.
Dance of Luck
At 17th level, your dancing grants you a stroke of luck. When you use your Dance feature as an action, you can use your bonus action to make one weapon attack against a creature you can see. The attack roll gains a bonus equal to your Charisma modifier, and the attack benefits from your Sneak Attack if you meet the requirements. Additionally, when you use the Dance feature on your turn, when a creature you can see makes an attack roll against you, you can use your reaction to reduce the roll by your Charisma modifier. You must use this feature before you know the outcome of the attack roll.
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Posted Feb 15, 2026It won't let me use it-