Warlock
Base Class: Warlock

One day, you came across a bewitching spirit yearning for blood and vengeance on the livings trapped in a piece of metal. Miraculously, you managed to resist the bewitchment of the blade and since then use it as your own weapon to achieve greater heights. But be careful, the blade is still hungry...

Expanded Spell List

The bewitching lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

Detect Evil and Good, Sleep

2nd

Spiritual Weapon, Branding Smite

3rd

Haste, Speak with Dead

4th

Phantasmal Killer, Banishment

5th

Dominate Person, hallow

Haunted weapon

Starting at 1st level, you gain insight on next melee attack equal to your wisdom modifier (min 1)

Dark blade possession

Starting at 6th level, you can let your weapon possess you once per day. Make a will save DC 13 : If you succeed, you get for 1 round 10 AC and 10 insight bonus ; If you fail, you enter a frenzy state getting a 2 AC malus and attack your nearest ally until you make a successful will save DC 13.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Primal Hatred

Starting at 10th level, you can choose one type of damage when you finish a short or long rest. Your weapon gain 1d6+wis modifier bonus damage of the chosen type until you choose a different one with this feature.

Charming Blade

Starting at 14th level, When you hit a creature with an attack, you can use this feature to force a creature to make a wisdom save equals to your wisdom. If it fails, the creature is incapacitated until its next turn. Doesn't work on creatures immune to charm.

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