Wizard
Base Class: Wizard

1 in 1000 people was born with the same powers you have  and you can use them to your full power

Psychic blade

Your psychic blade deals 2d8 psychic damage on a hit

Psychic beam

At 2nd level you have a psychic beam which deals  2d12 psychic damage on a hit The damage increases to 3d12 at 6th level 4d12 at 10th level and 5d12 at 14th level

Psychic crush

At 6th you can crush enemies mentally  as an action you can  crush  an enemy within 20 feet of you  on a hit you psychic crush deals  4d10 psychic damage on a hit

Psychic heal

At 10th level  you gain the ability to heal yourself as an action on your turn you heal 1d12 hit points 

Psychic charge

At 14th level you gain The ability to unleash a Psychic charge  each creature of your choice must make a DC intelligence saving throw taking 6d20 psychic damage on a failed save or half as much on a successful one

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