Base Class: Fighter
This class is meant for those with near solo games as a generalist but also gives you the ability to truly be free. But it does have cost and no matter what evil will come fro you
Bare hands
Gain: Unarmed strike as well as feat block and counter
All weapons crit on 17-20
Must defeat 4 enemies barehanded then gain sword:
Mangetsu: Straight Tai Chi blade: Lvl 1 it has +1 to hit then at lvl 3 goes up by 1 point very lvl make 20.
Every two levels gain 1d4 to damage.
This Counts as Unarmed but comes from your own ki no actual form is needed nor does it cost Ki
Call Of The Death Wind
Gain Ranged attack: Does 6d12 + Level + Prof Save Dex save 21 if fail Cut in Half
Use once per day
No Sword
While having no weapon in hand.
When attack roll opposed. If won disarm the weapon.
Then Roll Dex save equal to half original attack roll if made gain weapon and gain one free attack with it on the opponent.
Also, Gain Reaction Strike use equal to Dex mod -2
Art Of War
Gain A spiritual Weapons
Bow
Spear
Knife
Gain An ally
Gain An ally
Create a new friend
Race roll 1d00 to determine race on reincarnation board.
Then Roll 1d10 determines the base class.
Is now your apprentice and will die for you
Gain 2d20 worth of gold every week as payment
Accelerate
Gain +2 uses of Action Surge
Speed bonus
A real Hero:
Sack All stats including Hp and Ac. You strike with one attack to hit and added as bonus damage.
Must sleep for 72 hours after use. WIll be helpless till awakens.
Empty
Gain ability once per turn to roll disarm arm attempt on every enemy in a fight.
IF succeed gain free attempt at attack with said weapon. Dropping each weapon with each disarm.
Cost is One Level of Exhaustion
It Feels Like Home
Gain a Village name after you.
Exports roll 1d6 to find out.
1. Farm
2. Ore
3. Water
4. Magic
5. Clergy
6. Ranchers
Race 1d00 for Village Race
You are now responsible for it. Gain 1d4 gold and gain a school with 1d10 work of students
Training Complete
All Feats, abilities, features that have a cost are reduced by 1 permanently.
Black Dragon Fist: crit Nat 20 only x10 does auto stun/bleed 2d4 / Petrify enemy no save
You know have 1d10 worth of trained solder. Levels and stats by DM
Crescent Moon
Gain Crescent move attack
Foll Sleight of hand check if pass is treated as faint
Then take real attack with Advantage at enemy striking at its head removing it.
use once per day.
Your Village produced 4d10 worth of gold
Roll 1d4
Gain
1. Prophets
2. Warrior
3. Artistocrats
4. Paladins.
Emperor
You have your own village and own 1d1000 worth of land.
You have a dojo full of students
You earn 100 gold per day
You have an army of 1d100 x 2 Soldiers
Your Village is now your lair
Gain Legendary Resit as well as actions
Manifest
Cost use of all weapons for one day except unarmed.
For one fight may use any weapon ever seen.
Must-Know all details of it.
cost:
Action to summon
action to switch
Bonus Action to throw
Bonus action Fire
Reaction block with a shield Ac equal to 1d20 +1 disappears after the first hit.
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