Artificer
Base Class: Artificer

An improviser cobbles weapons together on the fly so they can get the edge on their foes. Is the enemy trying to hit you with a chair? Weld some metal plates to a table leg to get the upper hand!

Improvisation

You have proficiency in improvised weapons.
Additionally, you may use an item as a bonus action

Arcane Welding

Arcane Weld. You can weld any two nonmagical inanimate objects at a point. They become stuck together at that point, and are treated as a single object. Another creature can disconnect the welded joint by either a strength roll or an attack roll against your spell save DC. You may make a number of welding joints equal to your proficiency bonus.

Extra Attack

You can attack twice in one action

 

Arcane Shape

Choose two sets of artisan's tools.
Touch a nonmagical inanimate object relating to one of those sets of tools. You can forgo an attack to instantly reshape the object as if you had been using your tools for an hour.
This cannot be done to weapons or armor that is currently being worn by an unwilling creature. 

Woodcarver's tools could be use to sharpen sticks or a chair leg.
Smith's tools could be used to hammer an iron tea kettle into a metal plate.
Glassblower's tools allow a user to turn a handful of sand into raw glass, then that glass can be reshaped into other items.
Weaver's tools can be used to unravel and create clothes, rope, etc..

Improved Tinkering

You can now do the following:

Lightning | You can generate a constant electrical current that goes into a ground source. Anything that touches this object is hit with 
Radiant | You can create a cone of light extending 15 ft., or a beam extending 30 ft.. This light can be an instantaneous bright flash or a dim consistent source of light.
Acid | You can remove the impurities from a piece of metal, or you may oxidize a piece of metal.

You can now add the following effects to your magical tinkering:

Lightning | The object becomes a weak battery.
Radiant | The object creates a thin, weak beam of light that extends 30 ft. Alternatively, an different object can emit an effect from your magical tinkering abilities when the aforementioned beam no longer shines upon it

Extra Attack

You can attack 3 times in a single action.

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