Base Class: Bard
MILFS
Bonus Proficiencies
When you join the College of Milfs at 3rd level, you gain proficiency in Persuasion, Deception, or Performance
Level 3 - Honkin Knockers & Power-Walk
Honkin Knockers
When wearing no armor or light armor, you gain advantage on all Charisma (Persuasion, Deception, and Performance) Checks, when wearing no armor your armor class equals 10 + Charisma modifier + Dexterity Modifier
Power-Walk
You gain an extra 10 feet movement, this increases to 15 feet at 14th Level
Honkin Knockers
When wearing no armor or light armor, you gain advantage on all Charisma (Persuasion, Deception, and Performance) Checks, when wearing no armor your armor class equals 10 + Charisma modifier + Dexterity Modifier
PB&J
Your mastery of sandwiches lets you create alchemical fillings that bolster the physical abilities of the consumer. You can expend a use of Bardic Inspiration to create a sandwich. You can share these sandwiches with other creatures that can eat which they can consume in an action. 1 sandwich regenerates over a short rest. You gain 2 additional sandwiches at 14th Level. Taking the Chef Feat fives you 2 more sandwiches.
Strawberry Jam - This sandwich restores Hit Points equal to your Bardic Inspiration Die
Blackberry Jam - The consumer's next attack gains bonus damage equal to your Bardic Inspiration Die. This damage counts as magical for overcoming resistance
Blueberry Jam - This sandwich increases the consumer’s armor class equal to your Bardic Inspiration Die
Raspberry Jam - This sandwich gives the user an additional use of their class feature. Example: Barbarians get an extra rage, Clerics get an extra channel divinity
Grape Jam - This sandwich grants the consumer 10 extra feet of movement
Plum Jam - This sandwich cures one condition
Apricot Jam - This sandwich gives you advantage on saving throws for an hour
Orange Jam - This sandwich gives you resistance to one kind of non-physical damage for 1 minute
Mystery Jam - This sandwich gives you a random effect of another sandwich, roll a d8 to decide.
Jams
Your mastery of sandwiches lets you create alchemical fillings that bolster the physical abilities of the consumer. You can expend a use of Bardic Inspiration to create a sandwich. You can share these sandwiches with other creatures that can eat which they can consume in an action. 1 sandwich regenerates over a short rest. You gain 2 additional sandwiches at 14th Level. Taking the Chef Feat fives you 2 more sandwiches.
Strawberry Jam - This sandwich restores Hit Points equal to your Bardic Inspiration Die
Blackberry Jam - The consumer's next attack gains bonus damage equal to your Bardic Inspiration Die. This damage counts as magical for overcoming resistance
Blueberry Jam - This sandwich increases the consumer’s armor class equal to your Bardic Inspiration Die
Raspberry Jam - This sandwich gives the user an additional use of their class feature. Example: Barbarians get an extra rage, Clerics get an extra channel divinity
Grape Jam - This sandwich grants the consumer 10 extra feet of movement
Plum Jam - This sandwich cures one condition
Apricot Jam - This sandwich gives you advantage on saving throws for an hour
Orange Jam - This sandwich gives you resistance to one kind of non-physical damage for 1 minute
Mystery Jam - This sandwich gives you a random effect of another sandwich, roll a d8 to decide.
Flash and Seduce
Your milfness becomes so great, all you have to do is expose yourself and you can charm a number of targets equal to your Charisma Modifier. The targets must make a Wisdom Saving Throw against your Spell Save DC with disadvantage. This charmed effect lasts for an hour or until you dismiss it. It takes an action to enact or dismiss this ability.
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Posted Sep 3, 2025me if i was a dnd bard subclass