Base Class: Sorcerer
Godly Ancestor
Starting at 1st level, choose the divine domain of your
godly ancestor from the following list. You can cast each
of the associated spells once without using any spell
slots, and you regain the ability to do so after completing
a short or long rest.
Additionally, whenever you make a Charisma check
when interacting with gods or celestials, your proficiency bonus is doubled if it applies to the check.
Demigod Domains and Spells
| Divine Domain | Associated Spells |
| Death | bane, ray of sickness |
| Knowledge | command, guiding bolt |
| Life | cure wounds, bless |
| Nature | entangle, healing word |
| Light | burning hands, faerie fire |
| Tempest | fog cloud, thunderwave |
| Trickery | charm person, hideous laughter |
| War | shield of faith, thunderous smite |
Inherited Strength
Starting at 1st level, your godly lineage bestows you with
extraordinary strength for someone without martial
training. You are proficient in Strength saving throws.
Additionally, you may choose to add your Charisma
modifier to melee attack and damage rolls instead of
your Strength.
Empowered Magic
Starting at 6th level, echoes of divine power flow
through your spells. When you cast a spell, you may
spend 1 sorcery point to increase the spell's level by 1.
You cannot use this feature to increase a spell’s level by
more than 1. For example, if you use a 5th-level spell
slot to cast fireball as a 5th-level spell, you may spend 1
sorcery point to cast the spell at 6th level instead.
Divine Resistance
Starting at 14th level, your divine blood allows you
to shrug off effects that would destroy mere mortals.
When you fail a saving throw, you may choose to succeed instead. You may use this feature once, and you
regain the ability to do so after completing a long rest.
Ascendant Sorcery
Starting at 18th level, your power has begun to rival
your divine ancestor’s. When you use the Empowered
Magic feature, you may increase the spell’s level by more
than 1. You must spend 1 sorcery point for each level
that you add to the spell.
Godly Ancestor
Starting at 1st level, choose the divine domain of your
godly ancestor from the following list. You can cast each
of the associated spells once without using any spell
slots, and you regain the ability to do so after completing
a short or long rest
Trickery
| Trickery | charm person, hideous laughter |
Inherited Strength
Starting at 1st level, your godly lineage bestows you with
extraordinary strength for someone without martial
training. You are proficient in Strength saving throws.
Additionally, you may choose to add your Charisma
modifier to melee attack and damage rolls instead of
your Strength.
Empowered Magic
Starting at 6th level, echoes of divine power flow
through your spells. When you cast a spell, you may
spend 1 sorcery point to increase the spell's level by 1.
You cannot use this feature to increase a spell’s level by
more than 1. For example, if you use a 5th-level spell
slot to cast fireball as a 5th-level spell, you may spend 1
sorcery point to cast the spell at 6th level instead.
Divine Resistance
Starting at 14th level, your divine blood allows you
to shrug off effects that would destroy mere mortals.
When you fail a saving throw, you may choose to succeed instead. You may use this feature once, and you
regain the ability to do so after completing a long rest.
Ascendant Sorcery
Starting at 18th level, your power has begun to rival
your divine ancestor’s. When you use the Empowered
Magic feature, you may increase the spell’s level by more
than 1. You must spend 1 sorcery point for each level
that you add to the spell
-
View User Profile
-
Send Message
Posted Apr 16, 2022Only includes the trickery domain?