Rogue
Base Class: Rogue

The Ninja of Ultan

To combat the fierce samurai and the powerful casters of the Elven Kingdom of Ultan, the human settlements at the front of the war met in secret and trained with the Kitsune and between the two of them they developed the ability for rogues to harness their Ki to perform amazing acts. These Ninja would become the intelligence operatives and assassins at the fore front of the war to the East, with the end of the war the teachings of these Ninja became more academic and slowly this style of Ki control spread to the rest of the world. 

Beginning at 3rd level when you choose this archetype you acquire a pool of Ki points. Your access to the mystic energy Ki is represented by a number of ki points. You have a number of Ki points Equal to your Rogue Levels. 

You can spend these points to fuel various ki features. You start knowing three such features: Disappear into Shadow, Envenomed Strike, and Break Cypher. 

You learn more ki features as you gain levels in this class.

 

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows: 8+Proficiency bonus+Wisdom Modifier. 

 

Ninja Tricks- Beginner

Disappear into Shadow

Beginning at 3rd level when you take this archetype you fain the ability to wrap your ki around you as a camouflage. As a bonus action you can expend 1 ki point to go invisible until the end of your next turn. 

 

Envenomed Strike

Whenever you land an attack with a light bladed weapon (or a hand crossbow) you can make a bonus action by0 expending 1 ki point to make a second attack against the same target. If this attack hits the target becomes poisoned. At the end of the targets turn it gets to make a Constitution saving throw against your Ninja DC to recover from the poison. 

 

Break Cypher

As a ritual you can expend 1 ki point over 10 minutes to unlock the mysteries of a text or tome that is eluding you. This ability functions like a ritually cast Comprehend Languages  except that it ignores the 'codes in text and glyphs that aren't part of any written language can't be decoded with this spell' part of the spell. This ability uses ki to tap into the writer's intentions and allows you to see their intent in such glyphs and codes even if it cant give a direct translation. 

Master of the Arts

Beginning at 9th level the Ninja has become a master of infiltration. Choose and become proficient in two of the following tools: Calligrapher's Supplies, Forgery Kit, Disguise Kit, Cook's Utensils, Painter's Supplies, Weaver's Tools, Jeweller's Kit. 

Whenever you attempt to make a Charisma (Deception) skill roll against someone who you have fooled using one of your tools you have Advantage on your Roll. 

You also become proficient at mimicry. If you have heard someone speak for more then ten minutes you become able to mimic their speech patterns. You have a keen mind for literature and poetry. If you hear a song, or read a document (novel/play/notes/journal) you can remember and cite it perfectly for the next week or until you commit a new piece to memory.

Ninja Tricks- Master

Beginning at 13th level you learn four more ninja tricks that rely on your ki pool: Summoning Jutsu, Shadow Clones, Great Leap, and Ghost Sight. 

 

Summoning Jutsu- 

You can, as an action, expends 3 Ki Points to cast a spell that has S/V components (can not be used if the Rogue can not move their hands or speak). This ability functions like the Spell 'Conjure Elemental' except it's BASE CR is 6 or less instead of 5. You can expend more Ki to summon a stronger elemental for each increase in CR it costs 1 additional ki point, but never an elemental more than with a CR more than half your current Rogue Levels. (ex; A 14th level Ninja can spend 4 ki points to summon a CR 7 elemental, a 16th level ninja can spend 5 Ki points to summon a CR 8th elemental).

 

Shadow Clone- 

You can, as a bonus action, expend 2 ki points to create a semi-real illusory clone of yourself anywhere within 15 feet of you. This clone moves on your initiative, has your stats and attacks, can use Ki or any racial spell like abilities you may possess but they count towards your daily uses/ki pool not its own. This clone has a full array of actions like you do and it takes no command to inform it what you want to do. If it attacks and hits a target it deals damage dice per your normal attack but the target can make a Wisdom (Perception) skill check to notice if the Clone is only semi-real. If they pass they take half damage from the attack. Your clone provides flank when in position with an ally and can converse and interact as if it was its own character. If the Clone ever takes more than 20 damage from a single attack it pops in a cloud of smoke and disappears. Any knowledge it gained while up that your main body does not know you can instantly when the clone is deactivated. In order to maintain this clone you must expend 1 ki point per round, if you can not the clone deactivates. 

 

Great Leap - 

You can, as a bonus action expend 1 ki point. The next Dexterity (Acrobatics) roll  to succeed in a jump you make before the end of your next turn has advantage and three times your proficiency if you make a movement action before attempting the jump. 

 

Ghost Sight- 

You can, as a bonus action, expend 2 ki points to flood your eyes with energy. While in this state you have a supernatural +15 to Wisdom (Perception) rolls to detect something, this skill check automatically succeeds if the target of your search action moved in the last round as your eyes become extremely attuned to movement, this includes targets who are invisible. This ability lasts a number of rounds equal to your wisdom modifier. 

Ghost Walk

Starting at 17th level the boundaries between real and unreal begin to unfold before your eyes, you have mastered the art of shadows and can become a true ghost. As an action a Ninja can expend two Ki points and perform the spell Etherealness. Using this ability allows the Ninja to melt into shadows and become one with the ethereal plane, to any who witness the change the Ninja seems to melt into liquid shadow and disappear from sight. 

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