Base Class: Warlock
Your patron is an ancient spellcasting dragon, either a chromatic dragon (black, blue, green, red, or white) or a metallic dragon (brass, bronze, copper, gold, or silver} Dragons vary from lawful good to chaotic evil and often have far-reaching, inscrutable goals on account of their extremely long lifespans and great power. Some merely desire agents to help them locate and obtain treasures for their hoard, but most do so for reasons that may only come up once every few decades. Many ancient dragons have acquired enough magical skill to share their power in a pact. Some aspiring warlocks even make pacts with the dragon goddess Tiamat, making a bargain with one of her five heads in particular and drawing on her power as a dragon rather than as a fiend or goddess.
You choose the scales of your dragon, or determine it randomly, using the Dragon Kind table. Each dragon is associated with a damage type and a breath weapon.
Dragon Kind
DRAGON KIND
dlO Dragon Patron Damage Type Breath Weapon
l Black Acid 5 by 30 ft. line
2 Blue Lightning 5 by 30 ft. line
3 Brass Fire 5 by 30 ft. line
4 Bronze Lightning 5 by 30 ft. line
5 Copper Acid 5 by 30 ft. line
6 Gold Fire l5 ft. cone
7 Green Poison l5 ft. cone
8 Red Fire l5 ft. cone
9 Silver Cold l5 ft. cone
10 White Cold l5 ft. cone
EXPANDED SPELL LIST
Spell Lvl Dragon Spells Black Spells Blue Spells Green Spells Red Spells White Spells
1st Chromatic Orbs Tasha's caustic brew Radic's sudden spark Ray of Sickness Burning Hands Fog Cloud
2nd Dragon's Breath Melf's Acid Arrow Dust Devil Protection from Poison Flaming Sphere Ice Sculpture
3rd Protection from Energy Acid Cloud Lightning Bolt Toxic Breath Fireball Cold Snap
4th Stoneskin (as Scales) Glistening Acid Slick Storm Sphere Enamored Weapon Fire Shield Ice Storm
5th Bigby's Hand (as a Claw) Maelstrom Fingers of Lightning Cloudkill Immolation Cone of Cold
9th Change Shape (Dragons Only)
Spell Lvl Brass Spells Bronze Spells Copper Spells Gold Spells Silver Spells
1st Burning Hands Thunderwave Tasha's caustic brew Burning Hands Fog Cloud
2nd Scorching Ray Drown Melf's Acid Arrow Heat Metal Gust of Wind
3rd Fireball Lightning Bolt Acid Cloud Fireball Cold Snap
4th Fire Shield Storm Sphere Glistening Acid Slick Fire Shield Ice Storm
5th Immolation Fingers of Lightning Sinking Maw Immolation Cone of Cold
BREATH OF THE WYRM
Also starting at 1st leveL you can borrow your patron's breath weapon. You have a pool of d6s that you spend to exhale the breath weapon. The number of dice in the pool equals 1 + half your warlock level
As a bonus action, you can exhale this breath weapon in an area, spending dice from the pool to do so. The maximum number of dice you can spend at once equals your proficiency bonus + 1, divided by two. Roll the dice you spend, add them together, and deal that much damage to each creature in the area. The area and the type of damage are determined by your dragon's entry on the Dragon Kind table.
Your pool regains all expended dice when you finish a long rest. At 6th leveL the area of cone weapons increase by 5 feet and the length of line weapons increase by 10 feet. They increase again this way at 10th and 14th levels.
ARMOR OF THE WYRM
At 1st leveL you gain a gift of draconic scales from your patron. Parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.
Draconic Essence
Starting at 6th leveL your bond with your patron imbues you with a piece of their magical draconic essence. You have resistance to the damage type dealt by your Breath of the Wyrm feature, and when one of your spells or class features deals damage of that type to a creature, you can subject that creature to your patron's terrifying draconic presence. The target must make a Wisdom saving throw against your warlock spell save DC. On a failed saving throw, it becomes frightened for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on a success.
Once you use this feature, you can't use it again until you finish a short or long rest.
Everlasting Scales
At 10th leveL your patron grants you the ability to draw on the true might of its scales. Before you take damage, you can use your reaction to harden your scales for a brief moment. Until the end of your next turn, you gain resistance to bludgeoning, piercing, and slashing damage, and immunity to the damage type dealt by your Breath of the Wyrm feature.
Once you use your reaction in this way, you can't do so again until you finish a short or long rest.
WINGS OF TERROR
Starting at 14th leveL you can use an action to manifest spectral dragon wings as a symbol of your patron's raw power and magic. The wings are made of your patron's breath weapon energy, such as fire, frost, or lightning.
When they appear, you can choose to beat the wings in a wing attack, knocking each creature within 10 feet of you prone and dealing each of them damage of the type dealt by your Breath of the Wyrm feature equal to 2d6 + your Charisma modifier (minimum+ 1), and flying up to half your speed to an unoccupied space.
Then, whether you performed a wing attack or not, the wings' appearance casts a frightening presence over the battlefield Each creature of your choice within 60 feet of you that is aware of you must make a Wisdom saving throw against your warlock spell save DC. On a failed saving throw, a creature becomes frightened for lminute. It repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
The wings remain for 1 minute, granting you a flying speed equal to your walking speed
Once you use this feature, you can't use it again until you finish a long rest.
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Posted Aug 30, 2025This appears to no longer work as a home brew add on.