Blood Hunter
Base Class: Blood Hunter

You have devoted yourself to the moons above. It's glowing elegance gives you power and knowledge others cannot comprehend.

Moon Technique

When you join this order at 3rd level, you learn how to use techniques that replicate the reduced gravity of the moons. You can be quicker, more daring, etc.

Techniques. You learn three special techniques of your choice, which are detailed under the "Moon Techniques." You can only use one per attack.

You learn two additional techniques of your choice at 7th, 10th, and 15th level. Each time you learn new techniques, you can also replace one technique you know with a different one.

Lunar Dice. You have four Lunar dice, which are d8's. A lunar die is expended upon use, and you regain all of them again upon a long rest.

Saving Throws. Some of your techniques require your target to make a saving throw to resist the technique’s effects. The saving throw DC is calculated as follows:

Technique save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

Lunar Watch

Starting at 3rd level, you have a connection with the moon giving you the abilities to think like it. You always know how long it is until night, and you know where each of the moons are constantly.

Moon Techniques

The techniques are in alphabetical order.

Blinding Radiance

When you hit with a weapon attack, you can expend one lunar die to light up your weapon with the radiance of the moon. You add the total to the damage roll, and you force the creature you're hitting to make a Constitution saving throw. Upon a failure, the creature is blinded until the end of it's next turn. 

Dark Slice

When you hit with a weapon attack, you can expend one lunar die to become wreathed in the darkness of the dark side of the moon. You add the total to the damage roll, and you become invisible until you hit a creature, or until the end of the amount of rounds equal to your lunar die roll.

Lunar Pounce

When you use the attack action, you can expend one lunar die to add the total to the damage roll, and before the attack is made, you bound forward up to half of your movement and make the attack.

Lunar Toss

When you hit with a weapon attack, you can expend one lunar die to make your weapon lose gravity, and be thrown. You add the total to the damage roll, and the attack has a range of 5 feet to 60 feet. The weapon instantly returns to your hand after thrown.

Moon Bound

As a reaction, you can use a lunar die to bound backwards when someone attacks you. You can add to your AC equal to the roll for the attack.

Moon Leap

You can leap over a creature while slashing at it. You can expend a lunar die to switch to the opposite side of a creature, while attacking it, add the lunar die to the damage. This does not provoke opportunity attacks.

Moon Slice

When you hit with a weapon attack, you can expend one lunar die to add the total to the damage roll, and the creature must make a Strength saving throw, or be knocked back 5 feet and knocked prone.

Radiant Glow

You can an action and expend a lunar die to make a weapon of your choice light up with bright light in a 30 foot radius, and dim light in another 30 feet.

Strafe of the Moon

As a reaction, when you take the disengage action and you pass a creature within your range, you can make an attack against that creature, and add the lunar die to the damage roll.

Moon Flash

Upon reaching 7th level, you can harness your crimson to harness the moons bright power. You can sacrifice an active crimson rite on a melee attack to deal radiant damage equal to two rolls of your lunar die. You can use this feature an equal amount of times to your wisdom modifier.

Additionally, you gain an additional lunar die, making your lunar die count 5d8.

Brand of The Watchful Moon

Starting at 11th level, your Brand of Castigation gives you the ability to watch a marked creature from above. While a creature is marked with your brand, you can use an action to see the creature you have marked. During this, you can see only the creature and what is on it's person, surrounding it is a black darkness. This lasts for 1 minute and can be cancelled at any time. The creature is not aware if you activate this effect.

You can do this an equal amount of times to your wisdom modifier.

Additionally, your lunar dice become d10s.

Aspect of the Moon

At 15th level, you no longer need to breathe, and you gain resistance to cold damage.

Additionally, you gain an additional lunar die, making your count 6d10.

Lunar Completion

Upon reaching 18th level, you have reached your full-moon potential.

Your lunar dice become d12's.

 

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