Base Class: Warlock
You have formed a pact with a draconic entity. Dragons typically allow a person to form a pact with them in exchange for some sort of favour, or just for their amusement, especially if they are prone to boredom. The dragon might be mostly unaware of your existence or entirely indifferent to you, but the abilities you have learned allow you to draw your magic from them.
Dragon Kind
You choose your patron’s kind or determine it randomly, using the dragon kind table.
| d6 | Kind |
|---|---|
| 1 | Copper Dragon |
| 2 | Bronze Dragon |
| 3 | Brass Dragon |
| 4 | Steel Dragon |
| 5 | Gold Dragon |
| 6 | Silver Dragon |
Brass Dragon
Your patron is an Ancient Brass Dragon.
Bronze Dragon
Your patron is an Ancient Bronze Dragon.
Copper Dragon
Your patron in an Ancient Copper Dragon.
Gold Dragon
Your patron is an Ancient Gold Dragon.
Silver Dragon
Your patron is an Ancient Silver Dragon.
Steel Dragon
Your patron is an Ancient Steel Dragon.
Expanded Spell List
1st-level Draconic feature
The Draconic lets you choose from an expanded list of spells when you learn a warlock spell. The Draconic Expanded Spells table shows the dragon spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron’s kind.
| Spell Level | Dragon Spells | Copper Dragon Spells | Bronze Dragon Spells | Brass Dragon Spells | Steel Dragon Spells | Gold Dragon Spells | Silver Dragon Spells |
|---|---|---|---|---|---|---|---|
| 1st | Cure Wounds | Tasha's Caustic Brew | Create/Destroy Water | Sleep | Speak With Animals | Bless | Ice Knife |
| 2nd | Dragon's Breath | Lesser Restoration | Detect Thoughts | Suggestion | Protection from Poison | Heat Metal | Beacon of Hope |
| 3rd | Elemental Weapon | Mass Healing Word | Lightning Bolt | Melf's Minute Meteors | Plant Growth | Fireball | Wind Wall |
| 4th | Polymorph | Stone Shape | Control Water | Confusion | Grasping Vine | Wall of Fire | Ice Storm |
| 5th | Mass Cure Wounds | Greater Restoration | Destructive Wave | Dream | Cloudkill | Geas | Cone of Cold |
| 9th | Shapechange |
Wings of the Wyrm
As a bonus action, you can manifest spectral draconic wings to give yourself a flying speed of 40 feet that lasts for 1 minute, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short rest.
Draconic Resistance
6th-level Draconic feature
You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).
Draconic Resistance (Brass)
You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).
Draconic Resistance (Bronze)
You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).
Draconic Resistance (Copper)
You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).
Draconic Resistance (Gold)
You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).
Draconic Resistance (Steel)
You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).
Draconic Resistance (White)
You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (copper), lightning (bronze), psychic (brass), poison (steel), fire (gold) or cold (silver).
Winged Ward
10th-level Draconic feature
You learn to magically ward yourself against an attack and to turn an enemy’s failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn. This ward appears to be a set of spectral draconic wings that extend out of your back wrapping around your form to protect you from the incoming attack.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Additionally, whenever a creature deals the type of damage that you are resistant to because of your pact, you may use your reaction to force the creature to take the same amount of damage that you do.
Once you use this feature, you can’t use it again until you finish a short or long rest.
A Drake's Presence
14th-level Draconic feature
At 14th level, you channel the presence of your draconic patron, and gain the ability to influence a creature’s mind. You can use your action to draw on this power and exude an aura of awe to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
You may do this once per short rest.
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