Bard
Base Class: Bard

Bards in the College of Masks (the masters of masks, as they have come to be called) are virtuoso performers who practice becoming the figure they portray, rather than merely imitating them. Bards who join this college come to believe that all life is performed, rather than lived, and that to become an actor in this Great Play requires that one merely puts on the metaphorical mask of another.

Bonus proficiency

When you join the College of Masks at 3rd level, you gain proficiency in the Performance skill.

Persona Masks

3rd-level College of Masks feature

Also at 3rd level, you learn to craft potent magical masks, each of which allows you to take on a different persona and gain some aspect of that archetypal character. You gain two Persona Masks of your choice.

You can put a mask on or switch masks as a Bonus Action.  Only you can gain the effects of your Persona Masks.

You can exchange a mask you have for another mask whenever you gain a level in this class. If one of your masks is lost or stolen, you can remake the mask with 8hrs of work and 100 gp in materials.

You gain an additional mask at 6th level (3 masks) and another one at 14th level (4 masks). Beginning at 6th level, some of your persona masks improve and gain additional abilities.

 

Angel

An alluring, serene face gazes out of this mask of flawless alabaster. When you hit a creature with a melee weapon attack, you can expend a use of your Bardic Inspiration to deal additional Radiant damage equal to the number rolled on the Bardic Inspiration die plus your Charisma Modifier.

Archmage

This clay mask bears exaggerated wrinkles and the scowl of a cantankerous old man. You know the firebolt cantrip, as well as the spells shown on the table below. As you gain higher levels in this class you know additional spells while wearing the mask. These spells count as bard spells for you but don't count against the total number of spells you know

Bard Level   Spells


3rd       Gust of wind, Scorching ray

5th      Lightning Bolt, Protection from Energy

 7th       Dimension Door, Ice storm

9th      Scrying, Wall of Stone

 

 

Devil

This Obsidian mask grins with fangs and horns of a handsome fiend. As a reaction when you take damage from a creature you can see within 5 ft of you, you can expend one use of your Bardic Inspiration to deal fire damage equal to two rolls of your Bardic Inspiration die to the creature.

Dragon

Painted cloth forms the scales, horns, eyes, flowing whiskers, and teeth of a multi-hued dragon's head.  While you wear this mask, you can use your Action and expend one use of your Bardic Inspiration to exhale destructive energy. Each creature in a 15ft cone must make a Dexterity Saving throw against your spell save DC. A creature takes fire damage equal to three rolls of your bardic inspiration die on a failed save, or half as much damage on a successful one.

Faceless

Two perfectly round eyeholes stare out of this otherwise blank, featureless porcelain mask. While you wear this mask you can cast the spell disguise self without expending a spell slot or material components.

Fool

This porcelain mask of a grinning jester is adorned with bells, ribbons, and vibrant checkerboard paints. While you wear this mask, your movement speed increases by 10 ft. Additionally, you can take the Disengage action as a bonus action.

Improvement: Beginning at 6th level, you can take the dash action as a bonus action.

Gladiator

This Grim metal helm, pockmarked and scratched, conceals the entire face. While you wear this mask, you have proficiency with martial weapons and shields.

Improvement. Beginning at 6th level, you can add your charisma modifier to your melee damage rolls.

High Priest

In lieu of a face, this bronze mask bears the image of a holy symbol, with the barest slits to see out of. You know the Sacred Flame cantrip, as well as the spells shown on the table below. As you gain higher levels in this class, you know additional spells while wearing the mask. These spells count as bard spells for you but don't count against the total number of spells you know.

Bard Level   Spells


3rd       Aid, Lesser Restoration

5th      Mass Healing Word, Tounges

7th     Banishment, Death Ward

9th      Greater Restoration, Mass Cure Wounds

 

Lord

This gleaming silver mask bears a golden, jeweled diadem instead of eyes. When a creature rolls one of your bardic inspiration dice and rolls a 1 while you wear this mask, it can reroll the die and must use the new roll.

Improvement. Starting at 6th level, the creature can reroll the Bardic Inspiration die when it rolls a 1 or 2, and must use the new roll.

Spirit

This white fabric mask conceals the face as a funeral shroud, with two gold coins sewn over the eyes. You become invisible if you do not speak, move or take any actions for 1 minute. You remain invisible for up to 10 minutes, or until you remove this mask, take damage, make an attack, or cast a spell. While invisible, you can become half-visible as a ghostly image or return to invisibility as a bonus action.

Improvement. Starting at 6th level, while invisible, you levitate an inch above the ground, which allows you to ignore difficult terrain and make no noise while moving

Hidden Persona

6th-level College of Masks feature

You can use your Bonus Action to cause the mask you are wearing to become invisible or return to visibility.

 

Master of Many Faces

14th-level College of Masks feature

You can wear Two masks simultaneously, gaining the benefits of each.

 

College Of Masks Image

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