Base Class: Sorcerer
The power of the Feywild casts a strange pall over your physical presence. At your option, you can pick from or roll on the Feywild Sorcerer Quirks table to create a quirk for your character.
| D8 | Characteristic |
|---|---|
| 1 | Your wings are different from your fellow Faeries, be creative. |
| 2 | You have shimmering, skin. |
| 3 | You share one trait with an animal of your choice. |
| 4 | A glittering mist constantly surrounds you and leaves a small trail as you fly. |
| 5 | You have a small spectral horn on your forehead, like a little unicorn horn. |
| 6 | Your eyes have different colors and one of them glows sometimes. |
| 7 | You smell like your favorite baked good. |
| 8 | A noticeable, harmless chill surrounds you. |
Fey Wild Magic Surge
Starting when you choose this origin at 1st level, your spellcasting can unleash surges of chaotic magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.
Fey Wild Magic Surge
|
d100 |
Effect |
|---|---|
|
1 |
You gain an additional spell slot of your highest level for 1 week. |
|
2 |
For the next minute, you can see any invisible creature if you have line of sight to it. |
|
3 |
A badger chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. |
|
4 |
You cast fireball as a 3rd-level spell centered on yourself. |
|
5 |
You cast magic missile as a 5th-level spell at a random hostile creature. |
|
6 |
Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. |
|
7 |
You cast confusion centered on yourself. |
|
8 |
For the next minute, you regain 5 hit points at the start of each of your turns. |
|
9 |
All creatures that can perceive you must make a Wisdom saving throw against your spell save DC or be charmed by you. |
|
10 |
You cast grease centered on yourself. |
|
11 |
Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. |
|
12 |
Whatever your race, you gain the outward appearance of a drow, remove curse undoes this. |
|
13 |
An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight. |
|
14 |
For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. |
|
15 |
You teleport up to 60 feet to an unoccupied space of your choice that you can see. |
|
16 |
You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. |
|
17 |
Maximize the damage of the next damaging spell you cast within the next minute. |
|
18 |
Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. |
|
19 |
1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute. |
|
20 |
You regain 2d10 hit points. |
|
21 |
3d6 gold pieces appear near you. |
|
22 |
For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns. |
|
23 |
You cast levitate on yourself. |
|
24 |
A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later. |
|
25 |
You can’t speak for the next minute. Whenever you try, pink faintly glowing bubbles float out of your mouth. |
|
26 |
A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile. |
|
27 |
You are immune to being intoxicated by alcohol for the next 5d6 days. |
|
28 |
Shimmering mushrooms sprout around you in a 5-foot radius and vanish after 1 minute. If one is harvested and eaten within this time, the creature must make a Constitution saving throw against your spell save DC. On a failed save, it takes 5d6 poison damage. On successful one, it gains 5d6 temporary hit points. |
|
29 |
For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame. |
|
30 |
You regain your lowest-level expended spell slot. |
|
31 |
For the next minute, you must shout when you speak. |
|
32 |
You cast fog cloud centered on yourself. |
|
33 |
Up to three creatures you choose within 30 feet of you take 4d10 lightning damage. |
|
34 |
You are frightened by the nearest creature until the end of your next turn. |
|
35 |
Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell. |
|
36 |
You gain resistance to all damage for the next minute. |
|
37 |
A random creature within 60 feet of you becomes poisoned for 1d4 hours. |
|
38 |
You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn. |
|
39 |
You cast polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell’s duration. |
|
40 |
Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. |
|
41 |
You can take one additional action immediately. |
|
42 |
Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt. |
|
43 |
You cast mirror image. |
|
44 |
You cast fly on a random creature within 60 feet of you. |
|
45 |
You become invisible for the next minute. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell. |
|
46 |
If you die within the next minute, you immediately come back to life as if by the reincarnate spell. |
|
47 |
Your size increases by one size category for the next minute. |
|
48 |
You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute. |
|
49 |
You are surrounded by faint, ethereal music for the next minute. |
|
50 |
You are at the center of a darkness spell for 1 minute and it does not require concentration, roll a 1d6 on an even roll you can see through the darkness. |
|
|
|
|---|---|
|
51 |
you create a 500 feet dead magic zone which lasts for 24 hours. All plant life in the zone withers instantly. |
|
52 |
Summon an earth elemental which is friendly to you. |
|
53 |
You are under the effects of the spell [Tooltip Not Found] for 24 hours. |
|
54 |
A small sweet saying "eat me" and a vial filled with liquid labelled "drink me" appear in each hand. Consuming one or the other will subject you to the enlarge/reduce spell. (DM's Discretion on which item does enlarge and which does reduce) |
|
55 |
You can speak sylvan for 24 hours, if you already know sylvan you have advantage on social checks with fey creatures. |
|
56 |
Beautiful plants grow around you and if you are on the ground you are restrained for 1 minute. |
|
57 |
For 1 minute, a illusory duplicate of yourself appears in the nearest open space which can take actions independently, and goes on the same Initiative as you. However, any spell slots or sorcery point it uses applies to you as well. |
|
58 |
Within 60 feet of you, a random creature's arms turn into wings and they gain a flying speed of 30 feet for 1d4 hours. They cannot perform somatic components while flying. |
|
59 |
For 2d6 days you are distractingly aware of a faerie circle which is within a half day's journey of you, causing you to have disadvantage on all mental saves. Breaking it or a 5th level [/spell]Dispel Magic[/spell] spell will end the effect. |
|
60 |
For the next minute, you gain resistance to fire and cold damage. |
|
61 |
You cast Moonbeam at 2nd level as reaction without expending a spell slot. |
|
62 |
A random creature within 120 feet from you becomes a fey creature for the next 1d10 weeks, if they are already fey the effect jumps to the nearest creature. |
|
63 |
For the next 1d10 rounds speaking only produces clouds of dandelion seeds, preventing you from performing verbal components. |
|
64 |
Make a WIS save against your spell save DC. On a failed save, you become a cat transformed by Polymorph |
|
65 |
The next time you cast a spell, roll twice on this chart. Both effects will apply. |
|
66 |
A tube of lipstick appears on your person. It has one use, which on application will allow you to replace any die roll when making a charisma check with a 13 plus your modifier for one hour. |
|
67 |
One random gem worth 100gp appears near you. |
|
68 |
Each allied weapon within 60 feet of you gains a +2 for the next minute. |
|
69 |
You sprout a beard of flowers. Once each day, at the DM's discretion, make a DC 10 CON save, on a failure you sneeze and the beard explodes off your face in a cloud of petals. |
|
70 |
For 1d10 rounds you are immune to being charmed and being put to sleep by magical effects. |
|
71 |
Suddenly, against all probability, you and your target (or a random creature within your spell's area of effect, or the nearest hostile creature if it was cast on yourself) are teleported to unoccupied spaces several miles directly above your current locations. You and your target are turned into a sperm whale and a bowl of petunias respectively. After 42 seconds both impact the earth, taking 4d2 points of fall damage, reverting. |
|
72 |
You gain the service of a 2nd-level spiritual weapon for 1 minute. |
|
73 |
Cast true polymorph on a random creature in range. On a failed save, the target becomes a displacer beast for 1d6 rounds. |
|
74 |
The next time you cast a spell, do not roll on this chart. |
|
75 |
The next time you take damage cast hellish rebuke at 5th level without spending a spell slot or a reaction. |
|
76 |
For 1d10 hours you cannot speak. Fortunately a fey kitten which you have a telepathic link with and speaks all the languages you know has appeared on your head, which vanishes when you regain the ability to speak. |
|
77 |
Vines sprout in a 20 feet square centered on you, as though by the entangle spell, which lasts for 1 minute, unless burned away. |
|
78 |
You are under the effects of the spell speak with plants for the next 24 hours. |
|
79 |
The last creature you targeted with a spell must succeed a Wisdom save or be charmed by you for 8 hours. |
|
80 |
A human woman wearing ruby slippers appears in an unoccupied space within 120 feet of you. At the same time the caster appears in a 20 feet cubed house 60 feet directly over her. On IC 20 of the next round, the house falls, killing her instantly. On IC 10 a Green Hag appears, accosting the caster for murdering her sister. |
|
81 |
Hostile creatures affected by your spells have disadvantage on their saving throws against them for 1d4 hours. |
|
82 |
Cast move earth beneath a random hostile creature in range, pushing it in a random direction. |
|
83 |
You recover all your expended spell slots. |
|
84 |
A plant begins to grow after 1d6 turns it becomes a treant, the creature is friendly towards you and your allies for 10 minutes and then it wilts. |
|
85 |
You immediately gain 20 temporary hit points. |
|
86 |
Small cicadas flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any stealth check. |
|
87 |
All creatures within 60 feet of you regain 2d8 hit points. |
|
88 |
You gain blindsight with a radius of 60 feet for 1 minute. |
|
89 |
You gain a +2 bonus to your AC for 1 minute. |
|
90 |
Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. |
|
91 |
Summon a pixie under the DM’s control. Roll 1d6: on a 1, it is hostile to you, on a 2-4 a friendly creature can use its action to attempt to convince it to take action on their behalf, on a 6 it will take your directions on its turn. |
|
92 |
Summon 1d10 earth Mephits under the DM's control. |
|
93 |
You and 1d4-1 friendly creatures in have advantage on spell saving throws for 1d4 hours. |
|
94 |
Make a DC10 CHA save, on a failure you are compelled to paint any white flowers you encounter red for 1d10 days. If you lack painter's supplies blood will suffice, yours or otherwise. |
|
95 |
A pair of paper craft butterfly wings appears on every humanoid creature's backs within 30 ft. |
|
96 |
You are surrounded by faint, ethereal music for 1 minute. |
|
97 |
For the next 1d10 days you are compelled to speak in riddles. |
|
98 |
A 5 feet diameter circle of salt appears around you which fey nor fiend can effect the inside of. |
|
99 |
You create a 500 feet wild magic zone centered on yourself which lasts for 24 hours. |
|
00 |
You regain all expended sorcery points. |
Fey Presence
Starting at 1st level, you've learned to project the beguiling and fearsome presence of your fey nature. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your Sorcerer spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
Misty Escape
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Energy Adept
Starting at 10th level, your link to the Feywild allows you to serve as a conduit of an energy of your choice. You have resistance to this type of damage, and when you cast a spell that deals your chosen type of damage, you can add your Charisma modifier to one roll of that spell against one of its targets. If you are already resistant to the type of damage you've chosen you become immune.
Acid
You have resistance to acid damage, and when you cast a spell that deals your chosen type of damage, you can add your Charisma modifier to one roll of that spell against one of its targets.
Fire
You've found yourself manipulating fire magic easier than other types of energy. You have resistance to this type of damage, and when you cast a spell that deals your chosen type of damage, you can add your Charisma modifier to one roll of that spell against one of its targets.
Ice
You've found yourself manipulating cold magic easier than other types of energy. You have resistance to this type of damage, and when you cast a spell that deals your chosen type of damage, you can add your Charisma modifier to one roll of that spell against one of its targets.
Lightning
You have resistance to lightning damage, and when you cast a spell that deals lightning damage, you can add your Charisma modifier to one roll of that spell against one of its targets.
Poison
You have resistance to poison damage, and when you cast a spell that deals poison damage, you can add your Charisma modifier to one roll of that spell against one of its targets.
Psychic
You've found yourself manipulating mind magic easier than other types of energy. You have resistance to psychic damage, and when you cast a spell that deals psychic damage, you can add your Charisma modifier to one roll of that spell against one of its targets.
Thunder
You have resistance to thunder damage, and when you cast a spell that deals thunder damage, you can add your Charisma modifier to one roll of that spell against one of its targets.
Controlled Chaos
At 14th level, you gain a modicum of control over the surges of your Feywild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.
Spell Bombardment
Beginning at 18th level, the harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use the feature only once per turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/15/2022 3:08:13 AM
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Posted Aug 6, 2022I ❤️ number 71
HHGTTG FANS UNITE!