Fighter
Base Class: Fighter

Those who choose the path of the Windrunner choose the path of protection. You protect those who are defenseless and save those that need saving. Using Arcane Light that is all around you, though in small amounts normally, you can do wonderful things. Though, you must first the required amount of energy to use your wonderful talents.

The following is values of Arcane Light, measured in volumes of gemstone used to store it:

Small Diamond = 1 SD (SD means Small Diamond)

Medium Diamond = 5 SD

Large Diamond = 20 SD

Small Garnet = 5 SD

Medium Garnet = 25 SD

Large Garnet = 100 SD

Small Ruby = 10 SD 

Medium Ruby = 50 SD

Large Ruby = 200 SD

Small Sapphire = 25 SD

Medium Sapphire = 125 SD

Large Sapphire = 500 SD

Small Emerald = 50 SD

Medium Emerald = 250 SD

Large Emerald = 1000 SD

Note: When any ability granted by this sub class has not be used in a 1 MINUTE time period, Arcane Light will begin to leak from your body at a rate of 60 SD per minute.

Note 2: An individual can only hold 5 LE worth of Arcane Light before begibegin to sustain "Light Damage". This damage cannot be healed by the Rejuvenation ability granted by this sub class.

Basic Binding

At 3rd level, you learn to use Arcane Light to bind objects together. As an action, you can expend X SD (up to a max of 20) of Arcane Light to stick an object of X pounds to another object or surface for 1 minute. For every total SD equal to the total weight of the object being bound will add 1 minute to the duration.

Example: if you bind a 10-pound object as an action you can choose to expend 20 SD instead of 10 SD to make the duration 2 minutes rather than 1 minute.

Rejuvenation

At 3rd level, you gain the ability to harness Arcane Light and passively heal your wounds at a rate of 5 hit points per 6 seconds (1 combat round). As a bonus action, you can actively heal your wounds on top of the passive healing at the same rate. The list below details the rate at which this ability will heal you and regrow body parts.

10 SD = 5 hit points per 6 seconds

1 LS + 1 MS = 1 finger, 1 toe, 1 Ear, 1 nose, or 1 eye

1 LE + 1 ME = 1 hand or foot

2 LE + 1 LS = 1 arm or leg

You also gain +1 dexterity, +1 Strength, and +10 ft speed when you hold at least 1 LD of Arcane Light. However, once the light dips below 1 LD you will lose this bonus. After this occurs 5 times you will gain 1 point of exhaustion.

Directional Binding

At 5th level, you can further manipulate gravity using Arcane Light. As an action, you can expend an amount of Arcane Light from the list below to give a fly speed of 30ft. to a creature of the corresponding size that lasts for 5 minutes. You can expend double the amount to either: 1. Double the length of time, or 2. Double the fly speed. It should be noted, this is not true flight, this merely changes the direction that gravity pulls upon the creature.

1 ME = Tiny Creature

1 LS = Small Creature

1 LE = Medium Creature

2 LE = Large Creature

4 LE = Huge Creature

8 LE = Gargantuan Creature

The same rules above apply to objects bound in this way. Using the rules for pounds rather than the above one for creature size.

Reverse Binding

At 7th level, you gain the ability to make objects, even people, centers of gravity. The same rules apply to this as applies to a Basic binding, 1 SD per 1 pound being bound for 1 minute. The difference here is that the SD also determines the radius of effect and speed of objects being pulled. The conversion below will bring some sense.

1 SD = 1 pound, 1 ft radius, 10 ft speed, 1 minute

Another difference is that you have more choice with when adding Arcane Light to your bound, those being: 1. add 1 minute, 2. add 1 ft radius, 3. add 10 ft speed, 4. add 1 pound. The list below has more detail. You can only do 1 option per SD, with the same rule that you can only spend 20 SD in one action. Example: If you want to bind a 10-pound object to another object or surface within 5 feet of each other,  at 50 ft speed for a duration of 1 minute, you will need to spend 20 SD.

I realize this is confusing, but with practice it will make sense.

Full Binding

At 10th level, you gain the power to create pools of bonding Arcane Light. As an action, you can expend SD up to 20 to create a square of Light that will bond based on the conversion below.

1 SD = 1ft x 1ft square, 1 pound, 1 minute

As with other abilities, you can add SD up to 20 in one action to modify one of the 3 qualities above.

Arcane Captain

At 15th level, you gain the ability to share your power with others. You can choose up to 10 creatures you can see and give them the Arcane Binding abilities you possess. Their abilities will remain as long as you are within 30 miles of you.

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