Base Class: Paladin
Reciting vows that they wrote before with all the love of their partner in mind, young beings pledge their lives to one other being. Their souls are intertwined together, and they become one. With some couples, the power of their vows grants them the ability to wield magic. As this ability manifests, these people seek out the guidance of paladins, turning their wedding vows into their Oaths. Training in the usage of weapons and armor, these Paladins become heroes of the common folk. Their vows bring them strength, and their spouses give them hope.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Marriage table. See the Sacred Oaths class feature for how oath spells work.
Oath of Marriage Spells
Paladin Levels | Spells
3rd | Armor of Agathys, Sanctuary
5th | Augury, Lesser Restoration
13th | Confusion, Guardian of Faith
17th | Circle of Power, Scrying
Channel Divinity: Spousal Devotion
When you take this Oath at 3rd level, you gain the following two Channel Divinity options.
Emissary of Peace. You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes.
Inspiring Smite. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points equals 2d8 + your level in this class, divided among the chosen creatures however you like.
Aura of the Sentinel
You emit an aura of alertness while you aren’t incapacitated. When you and any creatures of your choice within 10 feet of you roll initiative, you all gain a bonus to initiative equal to your proficiency bonus.
At 18th level, the range of this aura increases to 30 feet.
Glorious Defense
You can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon’s range.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Emissary of Love
At 20th level, as an action, you can emanate an aura of sunlight. For 1-minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.
Once you use this feature, you can’t use it again until you finish a long rest.
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