Wizard
Base Class: Wizard

You will fulfill the law 

Apprentice

Make A Deal:  Roll a Persuasive roll; By raw roll before bonus add the bonus from below

1. 5 above + 2 to Persuavie Roll 

2.  10 or above +4 to Persuasive Roll

3. 15 or above  + 8 to Perusavie Roll 

4. 20 + 16 to Persuasive Roll 

Gain: 

The details; No  The amount of actions the opponent took and what they were but not the details 

I am the Law: 

You opposed insight check is pass opponent thinks you are the law and lets you pass. You are seen as a lawman in that two if you fail you are arrested or attacked 

 

Paper Cut: Slash Weapon: 1d8  Crit 19-20 x2 

Paper Weight: 1d10  crit 18-20 x2  Blugeoning 

 

Book Keeper

 Hard work is Rewarded 

+2 to Ac 

Gain: Immunity to Sleep: Too much coffee 

Learn Spells at will: 

1. Arcane Lock 

2. Illusinoary script

3. Continual Flame

4. Command 

5. Fabricate 

Contracts

Contracts:

Sign It: 

1. Spell: Sign it Ranged Attack spell if hit opponent: roll 1d4 if for that many rounds are enslaved. If the opponent says no or resist takes damage equal to the roll.  If misses nothing.

2. +2 to persuasion. Deception. Investigation, Insight, perception, 

3. Paper Cutter: Weapon 1d12 Crit 16-20 x 4 

Ill Be The Judge

Take him away:

Gain

1. Awaken:  At Will 

2. Blink At Will

3. Arcane Eye at will 

4.  Banishment at will 

5.  Punch well; you took boxing to take unarmed attack

6. Gavel 1d20 Crit Nat 20 x5 

7. Persuasion: + 10 

 

 

Over Rulled

Throw The book at him

Gain 

Throw The Book At Him: 

1. 2d20  crit 12-20  x7 Force damage

2.  Animate Dead At will: You need Interns and all show up with little suits on

3. Call The Watcher Gained as Executioner 

4. Bestow Curse, Calm Emotions, Chill Touch, Dimension Door, Dispel Evil and Good, Dispel Magic At Will

5.  +6 to Ac 

 

4.

 

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