Base Class: Paladin
The stars harbor many evils and much good within them, this Paladin serves to cull the evil from every world and every corner of the cosmos.
You could have awoken one night, a simple farmer knowing not of the worlds beyond your own. You go outside upon hearing a voice calling you from outside your home, and when you get there you see nothing. Your gaze travels all over until finally, you look up and see the eyes of a being not of your world. Gods from other worlds typically have no reach beyond their own world, but with this Oath, you become a conduit of divinity's will no matter where you may lie. Your patron, the one who called to you in your dreams, could even be from far off, a planet not of your own calling you to it to serve it and rid its own world of evil.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of The Stars Spells
| PALADIN LEVEL | SPELLS |
|---|---|
|
3rd |
Tiny Star, Star Leap, Call Star Familiar, Heavy Smite |
|
5th |
lesser restoration, Supernova, Moonbeam, Sunbeam |
|
9th |
|
|
13th |
|
|
17th |
astral projection, Cosmos Shatter, |
Channel Divinity
Whenever you take this oath at the 3rd level you gain the following two Channel Divinity options.
Heavy Presence. By gripping your holy symbol and planting your feet firmly into the ground you can emit a rather large sphere of gravity with you acting as the center as an action. With this activated any creatures caught within this range cannot move away from you and can only step towards you. This effect stays active for 1d6 amount of rounds and deals radiant damage for 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1).
You can activate this whenever you choose to as part of your action, whenever it leaves your hand, or when you fall unconscious.
Sunblade. As an action you can imbue a weapon with radiant energy, and for 1 minute this effect will stay and the weapon will also be considered magical. You'll add 2d6 radiant damage to attack rolls, and the blade will emit bright light for 30 ft, and dim light for 25 ft beyond that. If you roll a critical whilst this effect is active you can blind an enemy with a flash of light from the sword for 1 round.
This effect can be ended as part of any other action, if the weapon leaves your hand, or if you fall unconscious.
Cosmic Body
Beginning at the 3rd level you may combine temporarily with your star familiar to transform into an avatar of the deity you serve. Your appearance resembles that of a merge between you and your star familiar with a form made up of black matter with what appears to be a galaxy within. On the chest of this avatar, the symbol of your deity will be emblazoned.
- Your size increases by one, if you are small you'd go to medium, from medium to large, and so forth.
- Any attack you deal whilst in this form will have an additional 1d12 radiant damage.
- Your charisma score goes up by 5 whilst in this form.
- Your strength score goes up by 2 in this form.
- This form lasts 1 minute, when this minute runs out the star familiar will disappear until you resummon it.
- Your familiar must be summoned to enter this form.
- Upon leaving this form you must roll a d20 to determine whether or not you gain a point of exhaustion from using this ability, a critical failure will make you go unconscious but stable. Between 2-16 you fail and gain 1 point of exhaustion, between 17-19 you succeed and don't gain a point. Upon a critical success, the star familiar will not dissapear.
Aura of Pressure
At 7th level you begin to generate an aura of pressure/gravity that keeps creatures from size small to large from flying or leaving the ground within 10 feet of you while you are conscious. When you activate this as a bonus action you let out a pulse of purple magic from the center of your chest it culminates around you in sort of sphere, resembling a forcefield in a way.
At 18th level the range of this aura bumps up to 30 feet.
Star Body
Beginning at the 10th level your patron grants you the ability to shine as bright as even the brightest stars. Your entire being burns up into bright roaring flame and light, effectively turning into a star. You immediately light up the area within 40 feet of you and provide dim light for an additional 30 feet. Anyone standing within 10 feet of you will be blinded for a round as long as they are within 10 feet, if they stay within this distance they will not be able to recover and stay blinded until they move away.
- Whilst in this form Tiny Star does an additional 2d10 fire damage.
- Your blade automatically gains the benefits of Sunblade whilst in this form, you are effectively using this spell for the duration.
- This form lasts for 1d4 rounds.
- Can be used in conjunction with Cosmic Body, though doing so will automatically give you a point of exhaustion upon Cosmic Body dropping, this is in addition to any points you gain from failing a dice roll when dropping the form.
- Your body is superheated during this form, holding metal and such may cause them to burn or heat up greatly.
- Takes a bonus action to activate the form.
Void Generator
Your deity has granted you the true power of the stars, allowing you to generate an aura that acts like a vacuum within a certain range of you. Within 30 feet of you, anyone caught within this aura of space will not be able to breathe, generate fire magic, and will take 3 points of bludgeoning damage for every round they're caught in it.
- No matter what direction you are being perceived from, it appears as if you are floating within the confines of space rather than standing on a solid surface.
- Whilst this aura is active you are under the effects of low gravity, you do not take fall damage and your jumping distance is doubled.
- Projectiles, i.e. arrows, javelins, and so forth have disadvantage when firing at you.
- You can take a point of exhaustion to double the range of the aura whilst it is active.
- This aura can stay active for 30 seconds.
Previous Versions
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Posted Aug 8, 2024How much damage does heavy presence do?