Base Class: Sorcerer
You can use MTG cards in the subclass similar to how you play the game with lands as mana.
planeswalkers are among the most powerful beings in the multiverse.
The defining trait of planeswalkers is the ability to travel between separate universes with ease, while the vast majority of people throughout the multiverse are not even aware that other worlds exist besides their own. Planeswalking is a form of magic. With enough time and mana, or with specialized spell knowledge, or with access to enormous power, it's possible for a planeswalker to transfer clothing, artifacts, and/or creatures with them as they planeswalk.
A planeswalker is specifically a being who possesses a planeswalker's spark. The planeswalker spark is more or less a one-in-a-million thing in sentient beings, and having it ignite is even rarer. There are other beings who, through various means, are able to travel between planes, but they are not considered planeswalkers (Marit Lage, the Eldrazi, and the Myojin of Night's Reach are the best-known examples). Many prerevisionist characters were referred to as planeswalkers but may not actually have been; without any further information, they remain subject to debate.
Planeswalkers can be born at random in any sapient species, with no outward signs of their latent power. However, there is an incredibly remote chance that any given sentient and natural being will be born with a planeswalker's spark. When that being is put through a period of extreme stress—in many cases death—the spark can trigger, causing the individual to ascend and become a planeswalker.
1st level Planeswalker features
A creatures attack is there power then a d6 (ex. 2/4 is 2d6) and hp is defense x casting mod. A creatures armor class is 12 + defense. Damage spells are same a creatures attack. For +1/+1 counters the attack will go to (to hit) and defense will go to armor class. (Only for players same for creatures cards)
Ability adjustment
Deathtouch=necrotic damage one extra die and continues that damage at the start of that creatures turn
Defender=Can Grapple (Can’t attack) as a reaction if in range (10ft) can jump in front of an attack
Double strike= Same as mtg (unlock at level 5)
Enchant= same as mtg
First strike= advantage on attack
Flying= same as mtg
Haste= +5 you in as well as the regular spell
Hexproof= Adv on saving throws and gives disadvantage on spell attacks against enemy
Indestructible = 25 armor class
Lifelink= same as mtg but you gain half rounded up and can’t go past max HP (unlock at level 5)
You gain X life= Xd6 increases at level 6, 14, and 18 by a die
You lose X life= same as above
Can’t attack: dis advantage on a attack
Can’t block: give advantage to an attacker
Menace= Can move through a opponent’s space freely
Reach= 10ft
Tap= loses an action
Trample= chance to knock prone (off caster spell DC)
Vigilance= Has advantage on attacks of opportunity
Land walk = favorite terrain
Protection= Black: resistance to necrotic/illusion White: resistance to Abjuration/Evocation. Red:resistance to conjuretion Green: Resistance to divination/enchantment Blue: Resistance to Transmutation
Exile: same as Banishment (unlock at level 7)
Return from graveyard=Returned to the fight if unconscious half of max health ( unlock at lvl 4 ) If dead a quarter of max health (unlock at lvl 7)
Return permanent to hand= Enchantment or consideration spell
Return Creature to hand= They skip a turn
Controlling a creature: spell save dc
Flash= cast as a reaction as well
Skulk= Adv on an attack against any larger opponent
Cards allowed
You can use a 15 card plus 10 lands MTG deck with any mono colored cards. The mana value of your cards are in correlation to your spell casting level (1st/2nd lvl 1-3 mana val, 3rd/4th 4-6, 5th/6th 7-8, 7th/8th 10-12, 9th 13-up).
You are only allowed 1 Permanent card at level one and you can gain a permanent every three levels.
Sorcery point for mana
You can spend sorcery points as mana one mana per point
6th level Planeswalker feature
Damage dice change to a d8, lifelink can be transferred to a party member. You can use a multi colored deck.
Cards allowed
Deck size increases to 30 including lands.
14th level Planeswalker
Damage dice change to a d10,
Cards allowed
deck size increases to 60 cards Including lands
Graveyard shuffle
you can expend 3 levels worth of spell slots to shuffle your graveyard into your deck.
18th level Planeswalker feature
You are allowed to make a 100 card deck including a commander. (Deck follows the same rules as commander/EDH).
True Planeswalker
There is no permanent limit and you have the ability to travel through the planes.
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Posted Nov 6, 2024What should happen if a card says you win the game?