Warlock
Base Class: Warlock

You have made a pact with one of the three gods of the dragon race, Bahamut , Tiamat, or Sardior. Their goals are unique to each, but they believe you could assist them as a set of hands upon the material plane.

Expanded Spell List

Pact of Dragon God Expanded Spells

Spell Level

Spells

1

Absorb Elements, Chromatic Orb

2

Nathair's Mischief, Rime's Binding Ice

3

Ashardalon's Stride, Fireball

4

Polymorph, Fire Shield

5

Summon Draconic Spirit, Cone of Cold

Choose your Dragon Patron

Choose your patron dragon god.

Bahamut

As a bonus action you briefly channel off the power of your patron into the field in front of you. An spectral head of your patron forms above you, exhaling a breath attack.

The Draconic energy extends in a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Each creature in that area must make a dexterity saving throw vs your spell save modifier or take 3d6 damage. You can choose the damage type as one of the damage types available to your specific Patron.

Additionally the breath has a secondary effect based on your Patron.

Metallic: Sleep Breath.  Each creature in that area must succeed on a Constitution saving throw versus your spell save modifier or fall unconscious for 1 minute.  The creature can repeat the saving throw at the beginning of each of their turns. Creatures immune to being made to sleep magically are immune to this effect.

Sardior

As a bonus action you briefly channel off the power of your patron into the field in front of you. An spectral head of your patron forms above you, exhaling a breath attack.

The Draconic energy extends in a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Each creature in that area must make a dexterity saving throw vs your spell save modifier or take 3d6 damage. You can choose the damage type as one of the damage types available to your specific Patron.

Additionally the breath has a secondary effect based on your Patron.

Gem: Singularity Breath. Each creature within the breath must roll a Strength saving throw, or be knocked back 15ft and it's speed becomes 0 until the end of your next turn.

Tiamat

As a bonus action you briefly channel off the power of your patron into the field in front of you. An spectral head of your patron forms above you, exhaling a breath attack.

The Draconic energy extends in a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Each creature in that area must make a dexterity saving throw vs your spell save modifier or take 3d6 damage. You can choose the damage type as one of the damage types available to your specific Patron.

Additionally the breath has a secondary effect based on your Patron.

Chromatic: Lingering Breath. Upon taking damage, the breath weapon lingers. Each creature damaged by this breath will take 1d6 additional damage of the same damage type for 1 minute unless they take an action to cleanse themselves of the effect.

Draconic Resistance

Starting at 6th level, you can choose one damage type associated with your patron when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature.

Amethyst

You gain resistance to force damage.

Black

You gain resistance to acid damage.

Blue

You gain resistance to lightning damage.

Bronze

You gain resistance to lightning damage. 

Copper

You gain resistance to acid damage. 

Crystal

You gain resistance to radiant damage.

Emerald

You gain resistance to psychic damage.

Gold

You gain resistance to Fire damage.

Green

You gain resistance to poison damage.

Red

You gain resistance to Fire damage.

Sapphire

You gain resistance to thunder damage.

Silver

You gain resistance to cold damage. 

Topaz

You gain resistance to necrotic damage.

White

You gain resistance to cold damage.

Terrifying Presence

As a bonus action each creature of your choice within 30 ft of you that can hear you must make a Wisdom saving throw versus your spell save DC or be frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Lesser Aspect of the Dragon God

When you reach 14th level, your pact with your patron finalizes into a blessing of draconic might.

You gain a flying speed equal to your walking speed.

Your skin becomes adorned with elaborate scales of a color of your choosing available to your patron. You gain a +1 to Armor Class as long as you're not wearing medium or heavy armor.

You gain the ability to cast a spell that embodies your patron. You may cast this spell 1 time per day without requiring material components.

Chromatic

You gain the ability to cast Otiluke's Freezing Sphere. You may cast this spell 1 time per day without requiring material components.

Gem

You gain the ability to cast Gravity Fissure. You may cast this spell 1 time per day without requiring material components.

Metallic

You gain the ability to cast Fizban's Platinum Shield without requiring material components.

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