Paladin
Base Class: Paladin

This is a paladin subclass that didn't pledge themselves to a deity but to their friends and gaining new friends. Usually a paladin of friendship wants to be friends with everything in existence(Yes this means nonliving things too). Their goal to be friends with everything usually ends with them causing problems with their party because they keep trying to be friends with enemies. Once their true friends are threatened by said enemy a paladin of friendship goes into a barbaric rage.

Barbaric Rage

When a paladin of friendship's true friend is threatened by someone they thought was their friend, they go into a barbaric rage that doubles their STR, Speed, and HPs. This effect lasts for 2 minutes.

Partial Barbaric Rage

When a paladin of friendship's(multiclass) true friend is threatened by someone they thought was their friend, they go into a partial barbaric rage that adds 25% their current STR, Speed, and HPs to their current stats. This effect lasts for 1 minute.

Channel Friendship

When you take this oath at 3rd level, you gain the following two Channel Friendship options.

Sacred Weapon(Friendship). As an action you can imbue a weapon with pure friendly energy. For 2 minute, the weapon is considered magical, you add {{modifier:cha@min:1}} to attack rolls, it emits bright multi-colored light for 35 ft and dim golden light for 25 ft beyond that. You can end the effect as part of any other action, if you are no longer holding the weapon, or if you fall unconscious.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Friendly Presence. As an action, you can censure fiends and undead. Each fiend or undead that can see or hear you within 60 ft must make a WIS saving throw (DC {{savedc:cha}}). On failure, it is turned for 2 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Spells of Friendship

You gain spells of friendship at the paladin levels listed.

Friendship is Magical Spells

Aura of Friendship

Starting at 7th level, you and friendly creatures within 20 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 45 feet.

Purity of Friendship

Beginning at 15th level, you are always under the effects of the protection from evil and good spell and the animal friendship spell.

Friendly Nimbus

Once per long rest, as an action, you can shine bright multi-colored light from you in a 60 ft. radius, and dim golden light for 30 ft. beyond that for 2 minutes. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage. You also have advantage on saving throws against spells cast by fiends or undead.

Previous Versions

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6/30/2022 1:57:06 PM
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