Warlock
Base Class: Warlock

Otherwordly Patron

At 1st level, a warlock gains the Otherworldly Patron feature. The following Dragon option is available to a warlock in addition to the options normally available. 

 

Dragon Features

Warlock Level

Feature

Natural AC

Claw Damage

1st

Expanded Spell List

12 + Dex

1d10

6th

Dragon Resilience, Claw Fighting

13 + Dex

1d10

10th

Increased Size

14 + Dex

1d10

11th

–

14 + Dex

2d10

14th

Dragonkin

15 + Dex

2d10

17th

–

15 + Dex

3d10

 

Expanded Spell List

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Dragon Expanded Spells

Spell Level

Spells

1st

Feather fall, fog cloud

2nd

Blur, enhance ability

3rd

Haste, plant growth

4th

Polymorph, stoneskin

5th

Dominate person telekinesis

Draconic Patron

At 1st level, you choose one type of dragon as your patron.
The damage type associated with each dragon is used by
features you gain later.

Dragon

Damage Type

Skill

Black

acid

Intimidation

Blue

lightning

Stealth

Brass

fire

History

Bronze

lightning

Insight

Copper

acid

Deception

Gold

fire

Persuasion

Green

poison

Deception

Red

fire

Perception

Silver

cold

Arcana

White

cold

Athletics

 

You can speak, read, and write Draconic. Additionally, you gain proficiency in the skill shown on the Skill column of the table. Plus, whenever you make an ability check using that skill, your proficiency bonus is doubled.

Gold Dragon

Additionally, you gain proficiency in the skill shown on the Skill column of the table. Plus, whenever you make an ability check using that skill, your proficiency bonus is doubled.

Dragon Form

At 1st level, your skin transforms into thick, scaly hide. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Your base AC increases by 1 when you reach 6th level in this class (13 + Dex), and again at 10th level (14 + Dex), and 14th level (15 + Dex).

Additionally, your hands become razor sharp claws, which you can use to make unarmed strikes. On a hit, your claws deal slashing damage equal to 1d6 + your Strength or Dexterity modifier (your choice), instead of the damage normal for your unarmed strikes. The damage dice for your claws increases by 1d6 when you reach the 11th level of this class (2d6), and again at 17th level (3d6).

Dragon Resilience

Beginning at 6th level, you gain resistance to your chosen damage type.

Gold Dragon Resistance

Beginning at 6th level, you gain resistance to fire if you chose the gold dragon

Claw Fighting

Also at 6th level, whenever you take the Attack action on your turn, you can attack twice, instead of once. Both attacks must be made with your claws. Additionally, your claws count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Increased Size

At 10th level, you go through a metamorphosis. Your size doubles in all dimensions, and your weight is multiplied by eight. This growth permanently increases your size by one category - from Medium to Large, or from Small to Medium. You have advantage on Strength checks and Strength saving throws. At your GM's discretion, this may affect the cost for certain items dependent on size, such as clothing and armor.

Dragonkin

Starting at 14th level, you grow a permanent pair of leathery wings. You gain a flight speed equal to your current speed. You also gain immunity to your chosen damage type.

Gold Immunity

Starting at 14th level you also gain immunity to your chosen damage type.

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Dragon Patron Image