Bard
Base Class: Bard

College of Madcaps Features

Bard Level Feature
3rd Mantle of Inspiration, Enthralling Performance
6th Mantle of Majesty
14th Unbreakable Majesty

Bonus Proficiencies

When you join the College of Madcaps at 3rd level, you gain proficiency in Acrobatics and Performance

Additionally, you gain the ability to use a piece of clothing as your spellcasting focus. This piece may be a hat with bells on it, a pair of pants with chimes, or a coat with wind whistles, but it must be able to make music or sound of some kind while moving. 

Perplexing Performance

Starting at 3rd level, you can perform an outrageous display which confuses and distracts most enemies near you. 

As an action, you can expend a Bardic Inspiration to begin a Performance in order to confuse those who stand around you. When you do so, every enemy creature within 10 feet of you becomes distracted and must make a Wisdom Saving Throw versus your spell save DC. On a failed save, they automatically invoke opportunity attacks from any Allies standing in range of them. Additionally, each creature suffers one of the following effects of your choice regardless of whether they failed their save or not:

  • Until the start of your next turn, each creature affected has disadvantage on their next attack roll
  • Each creature affected has disadvantage on any perception checks made to see another creature
  • Each creature loses their reaction for the round

Master of Trickery

At 6th level, you have learned how to move with such unpredictability and insanity that most have no chance to keep you from moving where you wish to go. Once you achieve this feature, you gain the following features:

  • You can now use the Disengage or Hide actions for free whenever you give a creature a Bardic Inspiration
  • You can move through a creature's space regardless of whether it is hostile or not, so long as you do not end your turn within their space
  • You can now use the Interact with Object action as a bonus action

Unending Performance

At 14th level,  you have mastered the art of distracting displays and as such you no longer find it taxing to stand out amongst a crowd. Once you have attained this feature, you no longer have to expend a Bardic Inspiration in order to enact your Perplexing Performance.

Additionally, you have so mastered the art of performance that you can weave your spellcasting into its erratic movements. You can now cast a spell that has a casting time of one action as a bonus action when performing.

Bonus Proficiencies

When you join the College of Madcaps at 3rd level, you gain two additional proficiency in Acrobatics and Performance.

Additionally, you gain the ability to use a piece of clothing as your spellcasting focus. This piece may be a hat with bells on it, a pair of pants with chimes, or a coat with wind whistles, but it must be able to make music or sound of some kind while moving. 

Perplexing Performance

Starting at 3rd level, you can perform an outrageous display which confuses and distracts most enemies near you. 

As an action, you can expend a Bardic Inspiration to begin a Performance in order to confuse those who stand around you. When you do so, every enemy creature within 10 feet of you becomes distracted and must make a Wisdom Saving Throw versus your spell save DC. On a failed save, they automatically invoke opportunity attacks from any Allies standing in range of them. Additionally, each creature suffers one of your choice of the following effects regardless of whether they failed their save or not:

  • Until the start of your next turn, each creature affected has disadvantage on their next attack roll
  • Each creature affected has disadvantage on any perception checks made to see another creature
  • Each creature loses their reaction for the round

Master of Trickery

At 6th level, you have learned how to move with such unpredictability and insanity that most have no chance to keep you from moving where you wish to go. Once you achieve this feature, you gain the following features:

  • You can now use the Disengage or Hide actions for free whenever you give a creature a Bardic Inspiration
  • You can move through a creature's space regardless of whether it is hostile or not, so long as you do not end your turn within their space
  • You can now use the Interact with Object action as a bonus action

Unending Performance

At 14th level, you no longer have to expend a Bardic Inspiration in order to enact your Perplexing Performance and can now cast a spell that has a casting time of one action as a bonus action when performing.

Previous Versions

Name Date Modified Views Adds Version Actions
3/19/2019 9:36:13 PM
4
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes