Paladin
Base Class: Paladin

This Oath is for those of Celestial blood. Though mainly Aasimar make up the ranks of these Paladins, many different races may take the oath if there is a hint of Celestial Heritage. This oath brings the Paladin closer to their lineage, bestowing otherworldly beauty and grace. They hold themselves to the standards of Angels, and the holiest of these warriors earn a halo of light while in battle. 

Though my body is burdened by mortal bonds, my soul sings the song of heavenly beings. Holy blood courses through my veins, and by the right of my ancestors, I swear my oath today. In the name of the heavens, I swear on my honor to uphold the values of my deity, to protect the innocent with my life, to strike down evil no matter the cost, and to protect the virtues of love, hope, and justice. When I rise on this day, I rise not only as warrior, but as a guardian of the heavenly plane. Light, bless me. 

Tenets of Celestials.  

Light. Cherish the Light found in all things, whether it be music, art, or people. You are its guardian. 

Courage. The Light is always with you. Take heart in this truth, and become a beacon of courage for your allies. 

No Mercy for the Wicked. Strike down your enemies with the might of Heaven. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Otherworldly Beauty. You can use your Channel Divinity to take on an almost celestial appearance, leading many to believe you to be a god[dess]. As an action, you can force each creature of your choice within 30 feet of you that can see you to make a Wisdom saving throw. On a failed save, a creature becomes charmed by you for 1 minute. The charmed creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Celestials Spells

PALADIN LEVEL

SPELLS

3rd

sanctuary, divine favor

5th

spirit guardians, beacon of hope

9th

divination, guardian of faith

13th

banishment, greater restoration

17th

true resurrection, flame strike

Aura of Holiness

Starting at 7th level, you and friendly creatures within 10 feet of you have resistance to necrotic damage while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Purity of the Divine

Starting at the 15th level, you are always under the effects of a protection from evil and good spell.

Additionally, you no longer age, and cannot be aged magically. 

Wrath of the Celestials

At 20th level, you unleash your full, celestial form, transforming into a perfect specimen of heavenly grace, and you gain the following effects for 10 minutes:

  • You can use the spell Command at the third level without expending any spell slots as a bonus action on each of your turns.
  • Enemy creatures within 10 feet of you have disadvantage on all charisma saving throws from you.
  • You deal an additional 5d10 radiant damage to all your attacks.
  • You have a flight speed of 60 feet.

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