Base Class: Paladin
Of all the servants of Thundurus, paladins sworn to the Oath of Thunder are his spears and arrows made flesh. Even those who don’t venerate Thundurus recognize and honor paladins sworn to his service. Often referred to as Valkyries, paladins of this oath are almost exclusively men. They are a major force within the worder. Shieldmaidens of the dwarven cantons and centaur outriders also number among its adherents.
Paladins sworn to Thunder are even more reserved and humble in daily life than other paladins. That veneer splits like a thunderclap in battle, where they erupt as vicious hellions. Indeed, thundering paladins love to strike “thunder-wise,” meaning suddenly and with surprise, appearing like a bolt of lightning in their enemies’ midst before those enemies know what hit them. Paladins who follow the Oath of Thunder are most often devoted to the cause of good but care little about the struggle between law and chaos.
Oath of Thunder Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this Oath at 3rd Level you gain the following two Channel Divinity options.
Shared Storm- Upon a sucessful attack, you may activate this Channel Divinity and have lightning jump from your weapon and hit two other targets within 15 feet of the initial target. The extra targets must make a dextenty saving throw The initial target fails automatically. On a failed save they take 2d8 damage. On a sucessful save, the damage is halved
Dampening Spark- You can use your Channel Divinity to cause creatures you choose within 20 feet of you to make a dexterity saving throw. On a failed save, the enemies movement is halved for 1 minute and they can't benefit from flying in anyway physical or magical On a sucessful save their movement isnt halved, but they still cant benefit from physical or magical flying. Taking this Oath at 3rd level also augments your Divine Smite ability. When using your smite, the damage is now either Lightning or Thunder damage. Additionally, your divine smites are 1 d8 more powerful when using bludgeoning weapons such as a war hammer.
Aura of Storms
At 7th level your aura is stormy and powerful Any ally within 10 feet of you has resistance to lightning and thunder damage. Additionally, an enemy that hit you with a melee attack in that range takes lightning damage equal to your strength modifier. (minimum of 1)
Storm Breaker
Starting at 15th level you can act as a lightning rod. When a thunder or lightning spell or an effect that uses those damage types heads for an ally, you can use your reaction to redirect the damage and effects to you. Your next attack, will deal damage of the respective damage type equal to the damage done to you. (Remember you are resistant to these damage types so if something hit you for 20 lightning damage your next attack will deal 10 more lightning damage.) You may use this feature twice per long rest.
Storm Incernate
At 20th level your eyes spark with lightning and the full might of the storm is vours to command for 1 hour you gain the following benefits.
- You have a fly speed equal to your movement speed.
- Using a bonus action you may call down lightning. If you hit with the attack, the target takes 3d10 lighting damage.
- Using a bonus action you can control the winds within the range of vour auras. You can move them un to 50mph/80kmh.
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Posted Aug 20, 2023your english is the worst i have ever seen, also great idea, but please use autocorrect next time