Ranger
Base Class: Ranger

This subclass is focused on various magical effects that can be put onto ranged weapons similar to an artificer's infusions.

Weapons of the Weave

Ranged weapons are considered magical when wielded by you. In addition, they now produce their own ammo and reload as if under the effect of repeating shot. You may choose to use your spellcasting modifier while rolling to hit. Your weapons are now considered a spellcasting focus.

Crafted Companion

You may spend a long rest (Your non-strenuous activity) to create a mechanical owl companion. It has the following stats and functions as if summoned with the find familiar spell.

Weapon of Choice

Bow- You are able to fire 1 shot without breaking stealth. This effect can reoccur if you change locations or successfully hide.
Crossbow- You may fire and additional bolt as a bonus action.
Firearms- You no longer have disadvantage while within 10ft of a target or firing at your weapons maximum range.

Bow

You are able to fire 1 shot without breaking stealth. This effect can reoccur if you change locations or successfully hide.

Cossbow

You may fire and additional bolt as a bonus action.

Firearms

You no longer have disadvantage while within 10ft of a target or firing at your weapons maximum range.

Combatant of the Weave

You may attack an additional time when you take the attack action.

One with the Weave

Level 15: Once per long rest, you may cast one spell of level equal to or less than your proficiency bonus without expending a spell slot or components.

Tinkerer Of The Weave Image

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