Base Class: Sorcerer
Unlike many other sorcerers, the circumstances of your birth were mundane and you have no arcane inheritance passed down from strange ancestors. Instead, you gained your sorcerous powers after you managed to survive an experience that left you on the brink of death. Since that experience, you’ve had a preternatural sense of danger and a ghostly companion that either can’t or won’t leave you alone. Some Haunted, as sorcerers who share your origin, is called, develop cordial relationships with their phantom, while others find their spectral companion to be a relentless nuisance.
Haunted Spells
You learn additional spells when you reach certain levels in this class, as shown on the haunted spells table. Each of these spells counts as sorcerer spells for you, but don't count against the number of spells you know. When you cast a spell from this list you can cast it by expending a spell slot or by spending a number of sorcery points equal to the spell level.
Phantom Companion
At 1st level, you learn the find familiar spell and can cast it as a ritual. The spell doesn't count against the number of spells you can know.
When you cast the spell, you can only choose the form of a specter, which becomes your phantom companion. Instead of celestial, fey, or fiend, this familiar creature type is undead.
As an action, you can command your, phantom companion, to turn invisible until it attacks or you cast a spell through it. While invisible, it leaves no physical evidence of its passage, so it can be tracked only by magic. Any equipment or objects it holds remains visible.
Additionally, at third level, when you make take the attack action, you can forgo one of your attacks to allow your familiar to make its life drain attack with its reaction.
Sixth Sense
Starting at 1st level, when you make a dexterity ability check to determine initiative, you gain a bonus equal to your charisma modifier.
Deathly Pallor
At 6th level, you gain resistance to necrotic damage. In addition, when you cast a sorcerer spell that deals damage, you can choose to change the damage type necrotic.
Strength of Spirit
At 6th level, your bond to the specter summoned by your Phantom Companion feature empowers it further. You gain the following benefits:
- Your specter's maximum hit points increase by four times your level in this class.
- Your specter can deliver spells of any range, not just touch. Apart from this change, it follows all the normal rules of casting a spell through your familiar.
- When you use your action to cast a spell, you can use your bonus action on the same turn to command your specter to use its life drain attack against a creature within range of your choice.
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Posted Jan 13, 2023You're missing the list of spells
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Posted Nov 11, 2022Wanted to play this subclass forever