Base Class: Cleric
Clerics devoted to the gods of nature as well as primordials like Grumbar may choose to take this domain that focuses on the defensive and destructive power of the earth itself.
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and heavy armor.
Earth Domain Spells
| Cleric Level | Spells |
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1st |
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3rd |
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5th |
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7th |
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9th |
Endurance of the Earth
Your skin is strengthened by the earth itself,you gain one additional hit point for every cleric level you have.
Channel Divinity: Strength of the Earth
Starting at 2nd level, the cleric can use Channel Divinity to strengthen his attacks or spells with the wrath of the earth.
When the cleric hits a creature with a melee attack or deals bludgeoning damage with a spell, the cleric can use Channel Divinity to deal extra bludgeoning damage to the target. The damage equals 5 + twice his or her cleric level.
This extra damage counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Soul of the Earth
Starting at 6th level, your deity blesses you with improved endurance :
- You gain resistance to acid and poison damage as well as immunity to poisoned condition.
- While wearing heavy armor, you gain a +1 bonus to AC.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Earthen Shield
At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons and you are immune to acid and poison damage.
Previous Versions
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3/29/2019 3:58:40 PM
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Posted Mar 29, 2019New version fixed formatting issue with domain spell list and added links to spells.